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authorchristos <christos@NetBSD.org>1997-10-18 20:03:05 +0000
committerchristos <christos@NetBSD.org>1997-10-18 20:03:05 +0000
commitf73f1009084e75624e3bc00fef9cf4749de80dcc (patch)
tree10cc39737f667f056c5537c3fba7cf4d2a832c9d /larn/scores.c
parent39d5db4411fe42946cd3d94eb7d275f3f453d6aa (diff)
downloadbsdgames-darwin-f73f1009084e75624e3bc00fef9cf4749de80dcc.tar.gz
bsdgames-darwin-f73f1009084e75624e3bc00fef9cf4749de80dcc.tar.zst
bsdgames-darwin-f73f1009084e75624e3bc00fef9cf4749de80dcc.zip
Tons of changes; re-indent, use termios, fix warnings, add prototypes...
Games is almost clean; only hack is left...
Diffstat (limited to 'larn/scores.c')
-rw-r--r--larn/scores.c1152
1 files changed, 655 insertions, 497 deletions
diff --git a/larn/scores.c b/larn/scores.c
index 6c5724e8..2fbe635e 100644
--- a/larn/scores.c
+++ b/larn/scores.c
@@ -1,674 +1,832 @@
-#ifndef lint
-static char rcsid[] = "$NetBSD: scores.c,v 1.9 1997/07/13 20:21:39 christos Exp $";
-#endif /* not lint */
+/* $NetBSD: scores.c,v 1.10 1997/10/18 20:03:48 christos Exp $ */
-/* scores.c Larn is copyrighted 1986 by Noah Morgan.
- *
- * Functions in this file are:
- *
- * readboard() Function to read in the scoreboard into a static buffer
- * writeboard() Function to write the scoreboard from readboard()'s buffer
- * makeboard() Function to create a new scoreboard (wipe out old one)
- * hashewon() Function to return 1 if player has won a game before, else 0
- * long paytaxes(x) Function to pay taxes if any are due
- * winshou() Subroutine to print out the winning scoreboard
- * shou(x) Subroutine to print out the non-winners scoreboard
- * showscores() Function to show the scoreboard on the terminal
- * showallscores() Function to show scores and the iven lists that go with them
- * sortboard() Function to sort the scoreboard
- * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
- * new1sub(score,i,whoo,taxes) Subroutine to put player into a
- * new2sub(score,i,whoo,whyded) Subroutine to put player into a
- * died(x) Subroutine to record who played larn, and what the score was
- * diedsub(x) Subroutine to print out a line showing player when he is killed
- * diedlog() Subroutine to read a log file and print it out in ascii format
- * getplid(name) Function to get players id # from id file
- *
+/*
+ * scores.c Larn is copyrighted 1986 by Noah Morgan.
+ *
+ * Functions in this file are:
+ *
+ * readboard() Function to read in the scoreboard into a static buffer
+ * writeboard() Function to write the scoreboard from readboard()'s buffer
+ * makeboard() Function to create a new scoreboard (wipe out old one)
+ * hashewon() Function to return 1 if player has won a game before, else 0
+ * long paytaxes(x) Function to pay taxes if any are due winshou()
+ * ubroutine to print out the winning scoreboard shou(x)
+ * ubroutine to print out the non-winners scoreboard showscores()
+ * unction to show the scoreboard on the terminal showallscores()
+ * Function to show scores and the iven lists that go with them sortboard()
+ * unction to sort the scoreboard newscore(score, whoo, whyded, winner)
+ * Function to add entry to scoreboard new1sub(score,i,whoo,taxes)
+ * Subroutine to put player into a new2sub(score,i,whoo,whyded)
+ * Subroutine to put player into a died(x) Subroutine to record who
+ * played larn, and what the score was diedsub(x) Subroutine to print out a
+ * line showing player when he is killed diedlog() Subroutine to read a
+ * log file and print it out in ascii format getplid(name)
+ * on to get players id # from id file
+ *
*/
+#include <sys/cdefs.h>
+#ifndef lint
+__RCSID("$NetBSD: scores.c,v 1.10 1997/10/18 20:03:48 christos Exp $");
+#endif /* not lint */
#include <sys/types.h>
#include <sys/times.h>
#include <sys/stat.h>
-#include "header.h"
+#include <stdio.h>
#include <string.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include "header.h"
+#include "extern.h"
-struct scofmt /* This is the structure for the scoreboard */
- {
- long score; /* the score of the player */
- long suid; /* the user id number of the player */
- short what; /* the number of the monster that killed player */
- short level; /* the level player was on when he died */
- short hardlev; /* the level of difficulty player played at */
- short order; /* the relative ordering place of this entry */
- char who[40]; /* the name of the character */
- char sciv[26][2]; /* this is the inventory list of the character */
- };
-struct wscofmt /* This is the structure for the winning scoreboard */
- {
- long score; /* the score of the player */
- long timeused; /* the time used in mobuls to win the game */
- long taxes; /* taxes he owes to LRS */
- long suid; /* the user id number of the player */
- short hardlev; /* the level of difficulty player played at */
- short order; /* the relative ordering place of this entry */
- char who[40]; /* the name of the character */
- };
+struct scofmt { /* This is the structure for the scoreboard */
+ long score; /* the score of the player */
+ long suid; /* the user id number of the player */
+ short what; /* the number of the monster that killed
+ * player */
+ short level; /* the level player was on when he died */
+ short hardlev;/* the level of difficulty player played at */
+ short order; /* the relative ordering place of this entry */
+ char who[40];/* the name of the character */
+ char sciv[26][2]; /* this is the inventory list of the
+ * character */
+};
+struct wscofmt { /* This is the structure for the winning
+ * scoreboard */
+ long score; /* the score of the player */
+ long timeused; /* the time used in mobuls to win the
+ * game */
+ long taxes; /* taxes he owes to LRS */
+ long suid; /* the user id number of the player */
+ short hardlev;/* the level of difficulty player played at */
+ short order; /* the relative ordering place of this entry */
+ char who[40];/* the name of the character */
+};
-struct log_fmt /* 102 bytes struct for the log file */
- {
- long score; /* the players score */
- time_t diedtime; /* time when game was over */
- short cavelev; /* level in caves */
- short diff; /* difficulty player played at */
+struct log_fmt { /* 102 bytes struct for the log file */
+ long score; /* the players score */
+ time_t diedtime; /* time when game was over */
+ short cavelev;/* level in caves */
+ short diff; /* difficulty player played at */
#ifdef EXTRA
- long elapsedtime; /* real time of game in seconds */
- long bytout; /* bytes input and output */
- long bytin;
- long moves; /* number of moves made by player */
- short ac; /* armor class of player */
- short hp,hpmax; /* players hitpoints */
- short cputime; /* cpu time needed in seconds */
- short killed,spused;/* monsters killed and spells cast */
- short usage; /* usage of the cpu in % */
- short lev; /* player level */
+ long elapsedtime; /* real time of game in seconds */
+ long bytout; /* bytes input and output */
+ long bytin;
+ long moves; /* number of moves made by player */
+ short ac; /* armor class of player */
+ short hp, hpmax; /* players hitpoints */
+ short cputime;/* cpu time needed in seconds */
+ short killed, spused; /* monsters killed and spells cast */
+ short usage; /* usage of the cpu in % */
+ short lev; /* player level */
#endif
- char who[12]; /* player name */
- char what[46]; /* what happened to player */
- };
+ char who[12];/* player name */
+ char what[46]; /* what happened to player */
+};
static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
-static struct log_fmt logg; /* structure for the log file */
-static char *whydead[] = {
+static struct log_fmt logg; /* structure for the log file */
+static char *whydead[] = {
"quit", "suspended", "self - annihilated", "shot by an arrow",
"hit by a dart", "fell into a pit", "fell into a bottomless pit",
"a winner", "trapped in solid rock", "killed by a missing save file",
"killed by an old save file", "caught by the greedy cheater checker trap",
- "killed by a protected save file","killed his family and committed suicide",
+ "killed by a protected save file", "killed his family and committed suicide",
"erased by a wayward finger", "fell through a bottomless trap door",
"fell through a trap door", "drank some poisonous water",
"fried by an electric shock", "slipped on a volcano shaft",
"killed by a stupid act of frustration", "attacked by a revolting demon",
"hit by his own magic", "demolished by an unseen attacker",
"fell into the dreadful sleep", "killed by an exploding chest",
-/*26*/ "killed by a missing maze data file", "annihilated in a sphere",
- "died a post mortem death","wasted by a malloc() failure"
- };
+ /* 26 */ "killed by a missing maze data file", "annihilated in a sphere",
+ "died a post mortem death", "wasted by a malloc() failure"
+};
/*
- * readboard() Function to read in the scoreboard into a static buffer
+ * readboard() Function to read in the scoreboard into a static buffer
*
- * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
+ * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
*/
+int
readboard()
- {
- int i;
+{
+ int i;
seteuid(euid);
i = lopen(scorefile);
seteuid(uid);
- if (i<0)
- { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
- lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr));
- lrclose(); lcreat((char*)0); return(0);
+ if (i < 0) {
+ lprcat("Can't read scoreboard\n");
+ lflush();
+ return (-1);
}
+ lrfill((char *) sco, sizeof(sco));
+ lrfill((char *) winr, sizeof(winr));
+ lrclose();
+ lcreat((char *) 0);
+ return (0);
+}
/*
- * writeboard() Function to write the scoreboard from readboard()'s buffer
+ * writeboard() Function to write the scoreboard from readboard()'s buffer
*
- * returns -1 if unable to write the scoreboard, returns 0 if all is OK
+ * returns -1 if unable to write the scoreboard, returns 0 if all is OK
*/
+int
writeboard()
- {
- int i;
+{
+ int i;
set_score_output();
seteuid(euid);
i = lcreat(scorefile);
seteuid(uid);
- if (i<0)
- { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
- lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr));
- lwclose(); lcreat((char*)0); return(0);
+ if (i < 0) {
+ lprcat("Can't write scoreboard\n");
+ lflush();
+ return (-1);
}
+ lwrite((char *) sco, sizeof(sco));
+ lwrite((char *) winr, sizeof(winr));
+ lwclose();
+ lcreat((char *) 0);
+ return (0);
+}
/*
- * makeboard() Function to create a new scoreboard (wipe out old one)
+ * makeboard() Function to create a new scoreboard (wipe out old one)
*
- * returns -1 if unable to write the scoreboard, returns 0 if all is OK
+ * returns -1 if unable to write the scoreboard, returns 0 if all is OK
*/
+int
makeboard()
- {
- register int i;
- for (i=0; i<SCORESIZE; i++)
- {
+{
+ int i;
+ for (i = 0; i < SCORESIZE; i++) {
winr[i].taxes = winr[i].score = sco[i].score = 0;
winr[i].order = sco[i].order = i;
- }
- if (writeboard()) return(-1);
+ }
+ if (writeboard())
+ return (-1);
seteuid(euid);
- chmod(scorefile,0660);
+ chmod(scorefile, 0660);
seteuid(uid);
- return(0);
- }
+ return (0);
+}
/*
- * hashewon() Function to return 1 if player has won a game before, else 0
+ * hashewon() Function to return 1 if player has won a game before, else 0
*
- * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
- * winner, otherwise the next level of difficulty listed in the winners
- * scoreboard. This function also sets outstanding_taxes to the value in
- * the winners scoreboard.
+ * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
+ * winner, otherwise the next level of difficulty listed in the winners
+ * scoreboard. This function also sets outstanding_taxes to the value in
+ * the winners scoreboard.
*/
+int
hashewon()
- {
- register int i;
+{
+ int i;
c[HARDGAME] = 0;
- if (readboard() < 0) return(0); /* can't find scoreboard */
- for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */
- if (winr[i].suid == userid)
- if (winr[i].score > 0)
- {
- c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes;
- return(1);
+ if (readboard() < 0)
+ return (0); /* can't find scoreboard */
+ for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */
+ if (winr[i].suid == userid)
+ if (winr[i].score > 0) {
+ c[HARDGAME] = winr[i].hardlev + 1;
+ outstanding_taxes = winr[i].taxes;
+ return (1);
}
- return(0);
- }
+ return (0);
+}
/*
- * long paytaxes(x) Function to pay taxes if any are due
+ * long paytaxes(x) Function to pay taxes if any are due
*
- * Enter with the amount (in gp) to pay on the taxes.
- * Returns amount actually paid.
+ * Enter with the amount (in gp) to pay on the taxes.
+ * Returns amount actually paid.
*/
-long paytaxes(x)
- long x;
- {
- register int i;
- register long amt;
- if (x<0) return(0L);
- if (readboard()<0) return(0L);
- for (i=0; i<SCORESIZE; i++)
- if (winr[i].suid == userid) /* look for players winning entry */
- if (winr[i].score>0) /* search for a winning entry for the player */
- {
+long
+paytaxes(x)
+ long x;
+{
+ int i;
+ long amt;
+ if (x < 0)
+ return (0L);
+ if (readboard() < 0)
+ return (0L);
+ for (i = 0; i < SCORESIZE; i++)
+ if (winr[i].suid == userid) /* look for players winning
+ * entry */
+ if (winr[i].score > 0) { /* search for a winning
+ * entry for the player */
amt = winr[i].taxes;
- if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */
+ if (x < amt)
+ amt = x; /* don't overpay taxes
+ * (Ughhhhh) */
winr[i].taxes -= amt;
outstanding_taxes -= amt;
- if (writeboard()<0) return(0);
- return(amt);
- }
- return(0L); /* couldn't find user on winning scoreboard */
- }
+ if (writeboard() < 0)
+ return (0);
+ return (amt);
+ }
+ return (0L); /* couldn't find user on winning scoreboard */
+}
/*
- * winshou() Subroutine to print out the winning scoreboard
+ * winshou() Subroutine to print out the winning scoreboard
*
- * Returns the number of players on scoreboard that were shown
+ * Returns the number of players on scoreboard that were shown
*/
+int
winshou()
- {
- register struct wscofmt *p;
- register int i,j,count;
- for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
- if (winr[i].score != 0)
- { j++; break; }
- if (j)
- {
+{
+ struct wscofmt *p;
+ int i, j, count;
+ for (count = j = i = 0; i < SCORESIZE; i++) /* is there anyone on
+ * the scoreboard? */
+ if (winr[i].score != 0) {
+ j++;
+ break;
+ }
+ if (j) {
lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
- for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */
- for (j=0; j<SCORESIZE; j++) /* winners in order */
- {
- p = &winr[j]; /* pointer to the scoreboard entry */
- if (p->order == i)
- {
- if (p->score)
- {
- count++;
- lprintf("%10d %2d %5d Mobuls %s \n",
- (long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
+ for (i = 0; i < SCORESIZE; i++) /* this loop is needed to
+ * print out the */
+ for (j = 0; j < SCORESIZE; j++) { /* winners in order */
+ p = &winr[j]; /* pointer to the scoreboard
+ * entry */
+ if (p->order == i) {
+ if (p->score) {
+ count++;
+ lprintf("%10d %2d %5d Mobuls %s \n",
+ (long) p->score, (long) p->hardlev, (long) p->timeused, p->who);
}
- break;
+ break;
}
}
- }
- return(count); /* return number of people on scoreboard */
}
+ return (count); /* return number of people on scoreboard */
+}
/*
- * shou(x) Subroutine to print out the non-winners scoreboard
- * int x;
+ * shou(x) Subroutine to print out the non-winners scoreboard
+ * int x;
*
- * Enter with 0 to list the scores, enter with 1 to list inventories too
- * Returns the number of players on scoreboard that were shown
+ * Enter with 0 to list the scores, enter with 1 to list inventories too
+ * Returns the number of players on scoreboard that were shown
*/
+int
shou(x)
- int x;
- {
- register int i,j,n,k;
- int count;
- for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */
- if (sco[i].score!= 0)
- { j++; break; }
- if (j)
- {
+ int x;
+{
+ int i, j, n, k;
+ int count;
+ for (count = j = i = 0; i < SCORESIZE; i++) /* is the scoreboard
+ * empty? */
+ if (sco[i].score != 0) {
+ j++;
+ break;
+ }
+ if (j) {
lprcat("\n Score Difficulty Larn Visitor Log\n");
- for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
- for (j=0; j<SCORESIZE; j++)
- if (sco[j].order == i)
- {
- if (sco[j].score)
- {
- count++;
- lprintf("%10d %2d %s ",
- (long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
- if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
- else lprintf("%s",whydead[sco[j].what - 256]);
- if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
- if (x)
- {
- for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
- for (k=1; k<99; k++)
- for (n=0; n<26; n++)
- if (k==iven[n]) { srcount=0; show3(n); }
- lprcat("\n\n");
- }
- else lprc('\n');
+ for (i = 0; i < SCORESIZE; i++) /* be sure to print them out
+ * in order */
+ for (j = 0; j < SCORESIZE; j++)
+ if (sco[j].order == i) {
+ if (sco[j].score) {
+ count++;
+ lprintf("%10d %2d %s ",
+ (long) sco[j].score, (long) sco[j].hardlev, sco[j].who);
+ if (sco[j].what < 256)
+ lprintf("killed by a %s", monster[sco[j].what].name);
+ else
+ lprintf("%s", whydead[sco[j].what - 256]);
+ if (x != 263)
+ lprintf(" on %s", levelname[sco[j].level]);
+ if (x) {
+ for (n = 0; n < 26; n++) {
+ iven[n] = sco[j].sciv[n][0];
+ ivenarg[n] = sco[j].sciv[n][1];
+ }
+ for (k = 1; k < 99; k++)
+ for (n = 0; n < 26; n++)
+ if (k == iven[n]) {
+ srcount = 0;
+ show3(n);
+ }
+ lprcat("\n\n");
+ } else
+ lprc('\n');
}
- j=SCORESIZE;
+ j = SCORESIZE;
}
- }
- return(count); /* return the number of players just shown */
}
+ return (count); /* return the number of players just shown */
+}
/*
- * showscores() Function to show the scoreboard on the terminal
+ * showscores() Function to show the scoreboard on the terminal
*
- * Returns nothing of value
+ * Returns nothing of value
*/
-static char esb[] = "The scoreboard is empty.\n";
+static char esb[] = "The scoreboard is empty.\n";
+void
showscores()
- {
- register int i,j;
- lflush(); lcreat((char*)0); if (readboard()<0) return;
- i=winshou(); j=shou(0);
- if (i+j == 0) lprcat(esb); else lprc('\n');
+{
+ int i, j;
lflush();
- }
+ lcreat((char *) 0);
+ if (readboard() < 0)
+ return;
+ i = winshou();
+ j = shou(0);
+ if (i + j == 0)
+ lprcat(esb);
+ else
+ lprc('\n');
+ lflush();
+}
/*
- * showallscores() Function to show scores and the iven lists that go with them
+ * showallscores() Function to show scores and the iven lists that go with them
*
- * Returns nothing of value
+ * Returns nothing of value
*/
+void
showallscores()
- {
- register int i,j;
- lflush(); lcreat((char*)0); if (readboard()<0) return;
- c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */
- for (i=0; i<MAXPOTION; i++) potionname[i]=potionhide[i];
- for (i=0; i<MAXSCROLL; i++) scrollname[i]=scrollhide[i];
- i=winshou(); j=shou(1);
- if (i+j==0) lprcat(esb); else lprc('\n');
+{
+ int i, j;
lflush();
- }
+ lcreat((char *) 0);
+ if (readboard() < 0)
+ return;
+ c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
+ * anything */
+ for (i = 0; i < MAXPOTION; i++)
+ potionname[i] = potionhide[i];
+ for (i = 0; i < MAXSCROLL; i++)
+ scrollname[i] = scrollhide[i];
+ i = winshou();
+ j = shou(1);
+ if (i + j == 0)
+ lprcat(esb);
+ else
+ lprc('\n');
+ lflush();
+}
/*
- * sortboard() Function to sort the scoreboard
+ * sortboard() Function to sort the scoreboard
*
- * Returns 0 if no sorting done, else returns 1
+ * Returns 0 if no sorting done, else returns 1
*/
+int
sortboard()
- {
- register int i,j,pos;
- long jdat;
- for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
- pos=0; while (pos < SCORESIZE)
- {
- jdat=0;
- for (i=0; i<SCORESIZE; i++)
- if ((sco[i].order < 0) && (sco[i].score >= jdat))
- { j=i; jdat=sco[i].score; }
+{
+ int i, j = 0, pos;
+ long jdat;
+ for (i = 0; i < SCORESIZE; i++)
+ sco[i].order = winr[i].order = -1;
+ pos = 0;
+ while (pos < SCORESIZE) {
+ jdat = 0;
+ for (i = 0; i < SCORESIZE; i++)
+ if ((sco[i].order < 0) && (sco[i].score >= jdat)) {
+ j = i;
+ jdat = sco[i].score;
+ }
sco[j].order = pos++;
- }
- pos=0; while (pos < SCORESIZE)
- {
- jdat=0;
- for (i=0; i<SCORESIZE; i++)
- if ((winr[i].order < 0) && (winr[i].score >= jdat))
- { j=i; jdat=winr[i].score; }
+ }
+ pos = 0;
+ while (pos < SCORESIZE) {
+ jdat = 0;
+ for (i = 0; i < SCORESIZE; i++)
+ if ((winr[i].order < 0) && (winr[i].score >= jdat)) {
+ j = i;
+ jdat = winr[i].score;
+ }
winr[j].order = pos++;
- }
- return(1);
}
+ return (1);
+}
/*
- * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
- * int score, winner, whyded;
- * char *whoo;
+ * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
+ * int score, winner, whyded;
+ * char *whoo;
*
- * Enter with the total score in gp in score, players name in whoo,
- * died() reason # in whyded, and TRUE/FALSE in winner if a winner
- * ex. newscore(1000, "player 1", 32, 0);
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and TRUE/FALSE in winner if a winner
+ * ex. newscore(1000, "player 1", 32, 0);
*/
+void
newscore(score, whoo, whyded, winner)
- long score;
- int winner, whyded;
- char *whoo;
- {
- register int i;
- long taxes;
- if (readboard() < 0) return; /* do the scoreboard */
+ long score;
+ int winner, whyded;
+ char *whoo;
+{
+ int i;
+ long taxes;
+ if (readboard() < 0)
+ return; /* do the scoreboard */
/* if a winner then delete all non-winning scores */
- if (cheat) winner=0; /* if he cheated, don't let him win */
- if (winner)
- {
- for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
- taxes = score*TAXRATE;
- score += 100000*c[HARDGAME]; /* bonus for winning */
- /* if he has a slot on the winning scoreboard update it if greater score */
- for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
- { new1sub(score,i,whoo,taxes); return; }
- /* he had no entry. look for last entry and see if he has a greater score */
- for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
- { new1sub(score,i,whoo,taxes); return; }
- }
- else if (!cheat) /* for not winning scoreboard */
- {
- /* if he has a slot on the scoreboard update it if greater score */
- for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
- { new2sub(score,i,whoo,whyded); return; }
- /* he had no entry. look for last entry and see if he has a greater score */
- for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
- { new2sub(score,i,whoo,whyded); return; }
- }
+ if (cheat)
+ winner = 0; /* if he cheated, don't let him win */
+ if (winner) {
+ for (i = 0; i < SCORESIZE; i++)
+ if (sco[i].suid == userid)
+ sco[i].score = 0;
+ taxes = score * TAXRATE;
+ score += 100000 * c[HARDGAME]; /* bonus for winning */
+ /*
+ * if he has a slot on the winning scoreboard update it if
+ * greater score
+ */
+ for (i = 0; i < SCORESIZE; i++)
+ if (winr[i].suid == userid) {
+ new1sub(score, i, whoo, taxes);
+ return;
+ }
+ /*
+ * he had no entry. look for last entry and see if he has a
+ * greater score
+ */
+ for (i = 0; i < SCORESIZE; i++)
+ if (winr[i].order == SCORESIZE - 1) {
+ new1sub(score, i, whoo, taxes);
+ return;
+ }
+ } else if (!cheat) { /* for not winning scoreboard */
+ /*
+ * if he has a slot on the scoreboard update it if greater
+ * score
+ */
+ for (i = 0; i < SCORESIZE; i++)
+ if (sco[i].suid == userid) {
+ new2sub(score, i, whoo, whyded);
+ return;
+ }
+ /*
+ * he had no entry. look for last entry and see if he has a
+ * greater score
+ */
+ for (i = 0; i < SCORESIZE; i++)
+ if (sco[i].order == SCORESIZE - 1) {
+ new2sub(score, i, whoo, whyded);
+ return;
+ }
}
+}
/*
- * new1sub(score,i,whoo,taxes) Subroutine to put player into a
- * int score,i,whyded,taxes; winning scoreboard entry if his score
- * char *whoo; is high enough
+ * new1sub(score,i,whoo,taxes) Subroutine to put player into a
+ * int score,i,whyded,taxes; winning scoreboard entry if his score
+ * char *whoo; is high enough
*
- * Enter with the total score in gp in score, players name in whoo,
- * died() reason # in whyded, and TRUE/FALSE in winner if a winner
- * slot in scoreboard in i, and the tax bill in taxes.
- * Returns nothing of value
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and TRUE/FALSE in winner if a winner
+ * slot in scoreboard in i, and the tax bill in taxes.
+ * Returns nothing of value
*/
-new1sub(score,i,whoo,taxes)
- long score,taxes;
- int i;
- char *whoo;
- {
- register struct wscofmt *p;
+void
+new1sub(score, i, whoo, taxes)
+ long score, taxes;
+ int i;
+ char *whoo;
+{
+ struct wscofmt *p;
p = &winr[i];
p->taxes += taxes;
- if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
- {
- strcpy(p->who,whoo); p->score=score;
- p->hardlev=c[HARDGAME]; p->suid=userid;
- p->timeused=gltime/100;
- }
+ if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
+ strcpy(p->who, whoo);
+ p->score = score;
+ p->hardlev = c[HARDGAME];
+ p->suid = userid;
+ p->timeused = gltime / 100;
}
+}
/*
- * new2sub(score,i,whoo,whyded) Subroutine to put player into a
- * int score,i,whyded,taxes; non-winning scoreboard entry if his
- * char *whoo; score is high enough
+ * new2sub(score,i,whoo,whyded) Subroutine to put player into a
+ * int score,i,whyded,taxes; non-winning scoreboard entry if his
+ * char *whoo; score is high enough
*
- * Enter with the total score in gp in score, players name in whoo,
- * died() reason # in whyded, and slot in scoreboard in i.
- * Returns nothing of value
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and slot in scoreboard in i.
+ * Returns nothing of value
*/
-new2sub(score,i,whoo,whyded)
- long score;
- int i,whyded;
- char *whoo;
- {
- register int j;
- register struct scofmt *p;
+void
+new2sub(score, i, whoo, whyded)
+ long score;
+ int i, whyded;
+ char *whoo;
+{
+ int j;
+ struct scofmt *p;
p = &sco[i];
- if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
- {
- strcpy(p->who,whoo); p->score=score;
- p->what=whyded; p->hardlev=c[HARDGAME];
- p->suid=userid; p->level=level;
- for (j=0; j<26; j++)
- { p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
+ if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
+ strcpy(p->who, whoo);
+ p->score = score;
+ p->what = whyded;
+ p->hardlev = c[HARDGAME];
+ p->suid = userid;
+ p->level = level;
+ for (j = 0; j < 26; j++) {
+ p->sciv[j][0] = iven[j];
+ p->sciv[j][1] = ivenarg[j];
}
}
+}
/*
- * died(x) Subroutine to record who played larn, and what the score was
- * int x;
+ * died(x) Subroutine to record who played larn, and what the score was
+ * int x;
*
- * if x < 0 then don't show scores
- * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
+ * if x < 0 then don't show scores
+ * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
*
- * < 256 killed by the monster number
- * 256 quit
- * 257 suspended
- * 258 self - annihilated
- * 259 shot by an arrow
- * 260 hit by a dart
- * 261 fell into a pit
- * 262 fell into a bottomless pit
- * 263 a winner
- * 264 trapped in solid rock
- * 265 killed by a missing save file
- * 266 killed by an old save file
- * 267 caught by the greedy cheater checker trap
- * 268 killed by a protected save file
- * 269 killed his family and killed himself
- * 270 erased by a wayward finger
- * 271 fell through a bottomless trap door
- * 272 fell through a trap door
- * 273 drank some poisonous water
- * 274 fried by an electric shock
- * 275 slipped on a volcano shaft
- * 276 killed by a stupid act of frustration
- * 277 attacked by a revolting demon
- * 278 hit by his own magic
- * 279 demolished by an unseen attacker
- * 280 fell into the dreadful sleep
- * 281 killed by an exploding chest
- * 282 killed by a missing maze data file
- * 283 killed by a sphere of annihilation
- * 284 died a post mortem death
- * 285 malloc() failure
- * 300 quick quit -- don't put on scoreboard
+ * < 256 killed by the monster number
+ * 256 quit
+ * 257 suspended
+ * 258 self - annihilated
+ * 259 shot by an arrow
+ * 260 hit by a dart
+ * 261 fell into a pit
+ * 262 fell into a bottomless pit
+ * 263 a winner
+ * 264 trapped in solid rock
+ * 265 killed by a missing save file
+ * 266 killed by an old save file
+ * 267 caught by the greedy cheater checker trap
+ * 268 killed by a protected save file
+ * 269 killed his family and killed himself
+ * 270 erased by a wayward finger
+ * 271 fell through a bottomless trap door
+ * 272 fell through a trap door
+ * 273 drank some poisonous water
+ * 274 fried by an electric shock
+ * 275 slipped on a volcano shaft
+ * 276 killed by a stupid act of frustration
+ * 277 attacked by a revolting demon
+ * 278 hit by his own magic
+ * 279 demolished by an unseen attacker
+ * 280 fell into the dreadful sleep
+ * 281 killed by an exploding chest
+ * 282 killed by a missing maze data file
+ * 283 killed by a sphere of annihilation
+ * 284 died a post mortem death
+ * 285 malloc() failure
+ * 300 quick quit -- don't put on scoreboard
*/
-static int scorerror;
+static int scorerror;
+void
died(x)
- int x;
- {
- register int f,win;
- char ch,*mod;
- time_t zzz;
- long i;
- struct tms cputime;
- if (c[LIFEPROT]>0) /* if life protection */
- {
- switch((x>0) ? x : -x)
- {
- case 256: case 257: case 262: case 263: case 265: case 266:
- case 267: case 268: case 269: case 271: case 282: case 284:
- case 285: case 300: goto invalid; /* can't be saved */
- };
- --c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
- cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
- lflush(); sleep(4);
- return; /* only case where died() returns */
- }
+ int x;
+{
+ int f, win;
+ char ch, *mod;
+ time_t zzz;
+ if (c[LIFEPROT] > 0) { /* if life protection */
+ switch ((x > 0) ? x : -x) {
+ case 256:
+ case 257:
+ case 262:
+ case 263:
+ case 265:
+ case 266:
+ case 267:
+ case 268:
+ case 269:
+ case 271:
+ case 282:
+ case 284:
+ case 285:
+ case 300:
+ goto invalid; /* can't be saved */
+ };
+ --c[LIFEPROT];
+ c[HP] = 1;
+ --c[CONSTITUTION];
+ cursors();
+ lprcat("\nYou feel wiiieeeeerrrrrd all over! ");
+ beep();
+ lflush();
+ sleep(4);
+ return; /* only case where died() returns */
+ }
invalid:
- clearvt100(); lflush(); f=0;
- if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */
- if (x<0) { f++; x = -x; } /* if we are not to display the scores */
- if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */
- if (x == 263) win = 1; else win = 0;
- c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0;
- /* now enter the player at the end of the scoreboard */
+ clearvt100();
+ lflush();
+ f = 0;
+ if (ckpflag)
+ unlink(ckpfile);/* remove checkpoint file if used */
+ if (x < 0) {
+ f++;
+ x = -x;
+ } /* if we are not to display the scores */
+ if ((x == 300) || (x == 257))
+ exit(0); /* for quick exit or saved game */
+ if (x == 263)
+ win = 1;
+ else
+ win = 0;
+ c[GOLD] += c[BANKACCOUNT];
+ c[BANKACCOUNT] = 0;
+ /* now enter the player at the end of the scoreboard */
newscore(c[GOLD], logname, x, win);
- diedsub(x); /* print out the score line */ lflush();
+ diedsub(x); /* print out the score line */
+ lflush();
set_score_output();
- if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */
- {
+ if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
#ifndef NOLOG
seteuid(euid);
- if (lappend(logfile)<0) /* append to file */
- {
- if (lcreat(logfile)<0) /* and can't create new log file */
- {
- lcreat((char*)0);
+ if (lappend(logfile) < 0) { /* append to file */
+ if (lcreat(logfile) < 0) { /* and can't create new
+ * log file */
+ lcreat((char *) 0);
lprcat("\nCan't open record file: I can't post your score.\n");
- sncbr(); resetscroll(); lflush(); exit();
- }
+ sncbr();
+ resetscroll();
+ lflush();
+ exit(0);
+ }
seteuid(euid);
- chmod(logfile,0660);
+ chmod(logfile, 0660);
seteuid(uid);
- }
+ }
seteuid(uid);
- strcpy(logg.who,loginname);
- logg.score = c[GOLD]; logg.diff = c[HARDGAME];
- if (x < 256)
- {
+ strcpy(logg.who, loginname);
+ logg.score = c[GOLD];
+ logg.diff = c[HARDGAME];
+ if (x < 256) {
ch = *monster[x].name;
- if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
- mod="an"; else mod="a";
- sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
- }
- else sprintf(logg.what,"%s",whydead[x - 256]);
- logg.cavelev=level;
- time(&zzz); /* get cpu time -- write out score info */
- logg.diedtime=zzz;
+ if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
+ mod = "an";
+ else
+ mod = "a";
+ sprintf(logg.what, "killed by %s %s", mod, monster[x].name);
+ } else
+ sprintf(logg.what, "%s", whydead[x - 256]);
+ logg.cavelev = level;
+ time(&zzz); /* get cpu time -- write out score info */
+ logg.diedtime = zzz;
#ifdef EXTRA
- times(&cputime); /* get cpu time -- write out score info */
- logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
- logg.lev=c[LEVEL]; logg.ac=c[AC];
- logg.hpmax=c[HPMAX]; logg.hp=c[HP];
- logg.elapsedtime=(zzz-initialtime+59)/60;
- logg.usage=(10000*i)/(zzz-initialtime);
- logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT];
- logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST];
- logg.killed=c[MONSTKILLED];
+ times(&cputime);/* get cpu time -- write out score info */
+ logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME];
+ logg.lev = c[LEVEL];
+ logg.ac = c[AC];
+ logg.hpmax = c[HPMAX];
+ logg.hp = c[HP];
+ logg.elapsedtime = (zzz - initialtime + 59) / 60;
+ logg.usage = (10000 * i) / (zzz - initialtime);
+ logg.bytin = c[BYTESIN];
+ logg.bytout = c[BYTESOUT];
+ logg.moves = c[MOVESMADE];
+ logg.spused = c[SPELLSCAST];
+ logg.killed = c[MONSTKILLED];
#endif
- lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose();
-#endif NOLOG
+ lwrite((char *) &logg, sizeof(struct log_fmt));
+ lwclose();
+#endif /* NOLOG */
-/* now for the scoreboard maintenance -- not for a suspended game */
- if (x != 257)
- {
- if (sortboard()) scorerror = writeboard();
- }
+ /*
+ * now for the scoreboard maintenance -- not for a suspended
+ * game
+ */
+ if (x != 257) {
+ if (sortboard())
+ scorerror = writeboard();
}
- if ((x==256) || (x==257) || (f != 0)) exit();
- if (scorerror == 0) showscores(); /* if we updated the scoreboard */
- if (x == 263) mailbill(); exit();
}
+ if ((x == 256) || (x == 257) || (f != 0))
+ exit(0);
+ if (scorerror == 0)
+ showscores(); /* if we updated the scoreboard */
+ if (x == 263)
+ mailbill();
+ exit(0);
+}
/*
- * diedsub(x) Subroutine to print out the line showing the player when he is killed
- * int x;
+ * diedsub(x) Subroutine to print out the line showing the player when he is killed
+ * int x;
*/
+void
diedsub(x)
-int x;
- {
- register char ch,*mod;
- lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
- if (x < 256)
- {
+ int x;
+{
+ char ch, *mod;
+ lprintf("Score: %d, Diff: %d, %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
+ if (x < 256) {
ch = *monster[x].name;
- if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
- mod="an"; else mod="a";
- lprintf("killed by %s %s",mod,monster[x].name);
- }
- else lprintf("%s",whydead[x - 256]);
- if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n');
- }
+ if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
+ mod = "an";
+ else
+ mod = "a";
+ lprintf("killed by %s %s", mod, monster[x].name);
+ } else
+ lprintf("%s", whydead[x - 256]);
+ if (x != 263)
+ lprintf(" on %s\n", levelname[level]);
+ else
+ lprc('\n');
+}
/*
- * diedlog() Subroutine to read a log file and print it out in ascii format
+ * diedlog() Subroutine to read a log file and print it out in ascii format
*/
+void
diedlog()
- {
- register int n;
- register char *p;
- struct stat stbuf;
- lcreat((char*)0);
- if (lopen(logfile)<0)
- {
- lprintf("Can't locate log file <%s>\n",logfile);
+{
+ int n;
+ char *p;
+ struct stat stbuf;
+ lcreat((char *) 0);
+ if (lopen(logfile) < 0) {
+ lprintf("Can't locate log file <%s>\n", logfile);
return;
- }
- if (fstat(fd,&stbuf) < 0)
- {
- lprintf("Can't stat log file <%s>\n",logfile);
+ }
+ if (fstat(fd, &stbuf) < 0) {
+ lprintf("Can't stat log file <%s>\n", logfile);
return;
- }
- for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
- {
- lrfill((char*)&logg,sizeof(struct log_fmt));
- p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
- lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
+ }
+ for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) {
+ lrfill((char *) &logg, sizeof(struct log_fmt));
+ p = ctime(&logg.diedtime);
+ p[16] = '\n';
+ p[17] = 0;
+ lprintf("Score: %d, Diff: %d, %s %s on %d at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4);
#ifdef EXTRA
- if (logg.moves<=0) logg.moves=1;
- lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
- lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
- lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
- lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
+ if (logg.moves <= 0)
+ logg.moves = 1;
+ lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime));
+ lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100));
+ lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused));
+ lprintf(" out bytes per move: %d, time per move: %d ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves));
#endif
- }
- lflush(); lrclose(); return;
}
+ lflush();
+ lrclose();
+ return;
+}
#ifndef UIDSCORE
/*
- * getplid(name) Function to get players id # from id file
+ * getplid(name) Function to get players id # from id file
*
- * Enter with the name of the players character in name.
- * Returns the id # of the players character, or -1 if failure.
- * This routine will try to find the name in the id file, if its not there,
- * it will try to make a new entry in the file. Only returns -1 if can't
- * find him in the file, and can't make a new entry in the file.
- * Format of playerids file:
- * Id # in ascii \n character name \n
+ * Enter with the name of the players character in name.
+ * Returns the id # of the players character, or -1 if failure.
+ * This routine will try to find the name in the id file, if its not there,
+ * it will try to make a new entry in the file. Only returns -1 if can't
+ * find him in the file, and can't make a new entry in the file.
+ * Format of playerids file:
+ * Id # in ascii \n character name \n
*/
-static int havepid= -1; /* playerid # if previously done */
+static int havepid = -1; /* playerid # if previously done */
+int
getplid(nam)
- char *nam;
- {
- int fd7,high=999,no;
- register char *p,*p2;
- char name[80];
- if (havepid != -1) return(havepid); /* already did it */
- lflush(); /* flush any pending I/O */
- sprintf(name,"%s\n",nam); /* append a \n to name */
- if (lopen(playerids) < 0) /* no file, make it */
- {
- if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */
- close(fd7); goto addone; /* now append new playerid record to file */
- }
- for (;;) /* now search for the name in the player id file */
- {
- p = lgetl(); if (p==NULL) break; /* EOF? */
+ char *nam;
+{
+ int fd7, high = 999, no;
+ char *p, *p2;
+ char name[80];
+ if (havepid != -1)
+ return (havepid); /* already did it */
+ lflush(); /* flush any pending I/O */
+ sprintf(name, "%s\n", nam); /* append a \n to name */
+ if (lopen(playerids) < 0) { /* no file, make it */
+ if ((fd7 = creat(playerids, 0666)) < 0)
+ return (-1); /* can't make it */
+ close(fd7);
+ goto addone; /* now append new playerid record to file */
+ }
+ for (;;) { /* now search for the name in the player id
+ * file */
+ p = lgetl();
+ if (p == NULL)
+ break; /* EOF? */
no = atoi(p); /* the id # */
- p2= lgetl(); if (p2==NULL) break; /* EOF? */
- if (no>high) high=no; /* accumulate highest id # */
- if (strcmp(p2,name)==0) /* we found him */
- {
- return(no); /* his id number */
- }
+ p2 = lgetl();
+ if (p2 == NULL)
+ break; /* EOF? */
+ if (no > high)
+ high = no; /* accumulate highest id # */
+ if (strcmp(p2, name) == 0) { /* we found him */
+ return (no); /* his id number */
}
+ }
lrclose();
/* if we get here, we didn't find him in the file -- put him there */
addone:
- if (lappend(playerids) < 0) return(-1); /* can't open file for append */
- lprintf("%d\n%s",(long)++high,name); /* new id # and name */
+ if (lappend(playerids) < 0)
+ return (-1); /* can't open file for append */
+ lprintf("%d\n%s", (long) ++high, name); /* new id # and name */
lwclose();
- lcreat((char*)0); /* re-open terminal channel */
- return(high);
- }
-#endif UIDSCORE
-
+ lcreat((char *) 0); /* re-open terminal channel */
+ return (high);
+}
+#endif /* UIDSCORE */