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* games: remove trailing whitespace in *.c and *.hrillig2021-05-051-6/+6
* Get all the games compiling for iOSCameron Katri2021-02-221-0/+2
* WARNS=5dholland2012-06-191-29/+17
* Handle the "diedtime" field of the player log (which is not the highdholland2010-04-241-4/+7
* ctime can return NULL.christos2010-04-021-5/+9
* sprinkle staticdholland2009-08-121-11/+21
* Don't create files mode 666 in /var. (The code in question is not enableddholland2008-02-031-3/+3
* Since games are (now) setgid, not setuid, it is no longer necessary todholland2008-02-031-22/+22
* Larn now builds with WARNS=4.dholland2008-01-281-13/+15
* Add gcc printf format checking, and fix the abundant problems this revealed.dholland2008-01-281-6/+6
* Per PR 36185, OKed by martin@mouse2007-04-221-13/+27
* Uppercase CPU, plural is CPUs.wiz2004-02-131-6/+6
* - rename getchar to lgetchar to avoid conflicts with the stdio getcharchristos2001-02-051-5/+7
* Tons of changes; re-indent, use termios, fix warnings, add prototypes...christos1997-10-181-497/+655
* gtime -> gltime to avoid conflict in time.hchristos1997-07-131-2/+2
* merge in 1.2 branchjtc1996-10-091-1/+3
* call seteuid() before append/create. from kstailey (PR#2699)mrg1996-08-151-4/+4
* oops, we do need privs. do the right seteuid() thing.mrg1996-05-221-3/+17
* Various changes to make games compile w/o warnings on the alpha:cgd1995-04-241-3/+5
* merge with Lite, new RCS id conventions, etc.cgd1995-03-231-1/+1
* Add RCS identifiers, remove some completely useless RCS logs and patchkitmycroft1993-08-021-0/+4
* Don't modify string constants.mycroft1993-04-201-2/+2
* initial import of 386bsd-0.1 sourcescgd1993-03-211-0/+652