diff options
author | lukem <lukem@NetBSD.org> | 1997-10-13 02:18:06 +0000 |
---|---|---|
committer | lukem <lukem@NetBSD.org> | 1997-10-13 02:18:06 +0000 |
commit | 6ce818072646bb39787b26f73eaf9f32f92ad032 (patch) | |
tree | cd626bb87193ad997e8812b11e12090f3e6ab439 /phantasia/convert.c | |
parent | 634cb6ceab3191623a3daed5e953821e3f37a4cb (diff) | |
download | bsdgames-darwin-6ce818072646bb39787b26f73eaf9f32f92ad032.tar.gz bsdgames-darwin-6ce818072646bb39787b26f73eaf9f32f92ad032.tar.zst bsdgames-darwin-6ce818072646bb39787b26f73eaf9f32f92ad032.zip |
WARNSify, KNFify (inc. removing extremely verbose & useless comments), ...
Diffstat (limited to 'phantasia/convert.c')
-rw-r--r-- | phantasia/convert.c | 212 |
1 files changed, 0 insertions, 212 deletions
diff --git a/phantasia/convert.c b/phantasia/convert.c deleted file mode 100644 index 53127de7..00000000 --- a/phantasia/convert.c +++ /dev/null @@ -1,212 +0,0 @@ -/* $NetBSD: convert.c,v 1.2 1995/03/24 03:58:34 cgd Exp $ */ - -/* - * Convert Phantasia 3.3.1 and 3.3.1+ characs file format to 3.3.2 - * - */ - -#include "include.h" -#include "oldplayer.h" - -struct oldplayer Oldplayer; /* old format structure */ -struct player Newplayer; /* new format structure */ - -char Oldpfile[] = DEST/characs"; /* old format file */ -char Newpfile[] = DEST/newcharacs"; /* new format file */ - -/************************************************************************ -/ -/ FUNCTION NAME: main() -/ -/ FUNCTION: convert old Phantasia player file to new format -/ -/ AUTHOR: C. Robertson, 9/1/85 E. A. Estes, 3/12/86 -/ -/ ARGUMENTS: none -/ -/ RETURN VALUE: none -/ -/ MODULES CALLED: time(), exit(), fread(), fopen(), srandom(), floor(), -/ random(), strcmp(), fwrite(), strcpy(), fclose(), fprintf() -/ -/ GLOBAL INPUTS: _iob[], Oldplayer, Newplayer -/ -/ GLOBAL OUTPUTS: Oldplayer, Newplayer -/ -/ DESCRIPTION: -/ Read in old player structures and write out to new file in -/ new format. -/ Old player file is unmodified. -/ New file is "DEST/newcharacs". -/ #define PHANTPLUS to convert from 3.3.1+. -/ -/************************************************************************/ - -main() -{ -FILE *oldcharac, *newcharac; /* to open old and new files */ - - if ((oldcharac = fopen(Oldpfile, "r")) == NULL) - { - fprintf(stderr, "Cannot open original character file!\n"); - exit(1); - } - - if ((newcharac = fopen(Newpfile, "w")) == NULL) - { - fprintf(stderr, "Cannot create new character file!\n"); - exit(1); - } - - srandom((unsigned) time((long *) NULL)); /* prime random numbers */ - - while (fread((char *) &Oldplayer, sizeof(struct oldplayer), 1, oldcharac) == 1) - /* read and convert old structures into new */ - { - Newplayer.p_experience = Oldplayer.o_experience; - Newplayer.p_level = (double) Oldplayer.o_level; - Newplayer.p_strength = Oldplayer.o_strength; - Newplayer.p_sword = Oldplayer.o_sword; - Newplayer.p_might = 0.0; /* game will calculate */ - Newplayer.p_energy = Oldplayer.o_energy; - Newplayer.p_maxenergy = Oldplayer.o_maxenergy; - Newplayer.p_shield = Oldplayer.o_shield; - Newplayer.p_quickness = (double) Oldplayer.o_quickness; - Newplayer.p_quksilver = (double) Oldplayer.o_quksilver; - Newplayer.p_speed = 0.0; /* game will calculate */ - Newplayer.p_magiclvl = Oldplayer.o_magiclvl; - Newplayer.p_mana = Oldplayer.o_mana; - Newplayer.p_brains = Oldplayer.o_brains; - Newplayer.p_poison = Oldplayer.o_poison; - Newplayer.p_gold = Oldplayer.o_gold; - Newplayer.p_gems = Oldplayer.o_gems; - Newplayer.p_sin = Oldplayer.o_sin; - Newplayer.p_x = Oldplayer.o_x; - Newplayer.p_y = Oldplayer.o_y; - Newplayer.p_1scratch = Oldplayer.o_1scratch; - Newplayer.p_2scratch = Oldplayer.o_2scratch; - - Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type; - Newplayer.p_ring.ring_duration = Oldplayer.o_ring.ring_duration; - Newplayer.p_ring.ring_inuse = FALSE; - - Newplayer.p_age = (long) Oldplayer.o_degenerated * N_AGE; - - Newplayer.p_degenerated = Oldplayer.o_degenerated + 1; - - /* convert character type into character type and special type */ - - if (Oldplayer.o_type < 0) - /* player with crown */ - Oldplayer.o_type = -Oldplayer.o_type; - - if (Oldplayer.o_type == 99) - /* valar */ - { - Newplayer.p_specialtype = SC_VALAR; - Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1); - Newplayer.p_lives = Oldplayer.o_ring.ring_duration; - } - else if (Oldplayer.o_type == 90) - /* ex-valar */ - { - Newplayer.p_specialtype = SC_EXVALAR; - Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1); - Newplayer.p_lives = 0; - } - else if (Oldplayer.o_type > 20) - /* council of wise */ - { - Newplayer.p_specialtype = SC_COUNCIL; - Newplayer.p_type = Oldplayer.o_type - 20; - Newplayer.p_lives = Oldplayer.o_ring.ring_duration; - } - else if (Oldplayer.o_type > 10) - /* king */ - { - Newplayer.p_specialtype = SC_KING; - Newplayer.p_type = Oldplayer.o_type - 10; - Newplayer.p_lives = 0; - } - else - /* normal player */ - { - Newplayer.p_specialtype = SC_NONE; - Newplayer.p_type = Oldplayer.o_type; - Newplayer.p_lives = 0; - } - - Newplayer.p_lives = 0; - Newplayer.p_crowns = Oldplayer.o_crowns; - Newplayer.p_charms = Oldplayer.o_charms; - Newplayer.p_amulets = Oldplayer.o_amulets; - Newplayer.p_holywater = Oldplayer.o_holywater; - Newplayer.p_lastused = Oldplayer.o_lastused; - - /* convert status and name into status */ - - Newplayer.p_status = Oldplayer.o_status + S_OFF; - if (strcmp(Oldplayer.m_name, "<null>") == 0) - /* unused recored */ - Newplayer.p_status = S_NOTUSED; - if (Oldplayer.o_quickness < 0) - /* hung up player */ - { - Newplayer.p_quickness = (double) Oldplayer.o_tampered; - Oldplayer.o_tampered = T_OFF; - Newplayer.p_status = S_HUNGUP; - } - - Newplayer.p_tampered = Oldplayer.o_tampered + T_OFF; - Newplayer.p_istat = I_OFF; - - Newplayer.p_palantir = Oldplayer.o_palantir; - Newplayer.p_blessing = Oldplayer.o_blessing; - Newplayer.p_virgin = Oldplayer.o_virgin; - Newplayer.p_blindness = Oldplayer.o_blindness; - - strcpy(Newplayer.p_name, Oldplayer.o_name); - strcpy(Newplayer.p_password, Oldplayer.o_password); - strcpy(Newplayer.p_login, Oldplayer.o_login); - - /* write new structure */ - fwrite((char *) &Newplayer, sizeof(Newplayer), 1, newcharac); - } - - fclose(oldcharac); /* close files */ - fclose(newcharac); - - exit(0); -} -/**/ -/************************************************************************ -/ -/ FUNCTION NAME: drandom() -/ -/ FUNCTION: return a random number between 0.0 < 1.0 -/ -/ AUTHOR: E. A. Estes, 2/7/86 -/ -/ ARGUMENTS: none -/ -/ RETURN VALUE: random number -/ -/ MODULES CALLED: random() -/ -/ GLOBAL INPUTS: none -/ -/ GLOBAL OUTPUTS: none -/ -/ DESCRIPTION: -/ Return a random number. -/ -/************************************************************************/ - -double -drandom() -{ - if (sizeof(int) != 2) - return((double) (random() & 0x7fff) / 32768.0); - else - return((double) random() / 32768.0); -} |