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-rw-r--r--phantasia/convert.c212
1 files changed, 0 insertions, 212 deletions
diff --git a/phantasia/convert.c b/phantasia/convert.c
deleted file mode 100644
index 53127de7..00000000
--- a/phantasia/convert.c
+++ /dev/null
@@ -1,212 +0,0 @@
-/* $NetBSD: convert.c,v 1.2 1995/03/24 03:58:34 cgd Exp $ */
-
-/*
- * Convert Phantasia 3.3.1 and 3.3.1+ characs file format to 3.3.2
- *
- */
-
-#include "include.h"
-#include "oldplayer.h"
-
-struct oldplayer Oldplayer; /* old format structure */
-struct player Newplayer; /* new format structure */
-
-char Oldpfile[] = DEST/characs"; /* old format file */
-char Newpfile[] = DEST/newcharacs"; /* new format file */
-
-/************************************************************************
-/
-/ FUNCTION NAME: main()
-/
-/ FUNCTION: convert old Phantasia player file to new format
-/
-/ AUTHOR: C. Robertson, 9/1/85 E. A. Estes, 3/12/86
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: time(), exit(), fread(), fopen(), srandom(), floor(),
-/ random(), strcmp(), fwrite(), strcpy(), fclose(), fprintf()
-/
-/ GLOBAL INPUTS: _iob[], Oldplayer, Newplayer
-/
-/ GLOBAL OUTPUTS: Oldplayer, Newplayer
-/
-/ DESCRIPTION:
-/ Read in old player structures and write out to new file in
-/ new format.
-/ Old player file is unmodified.
-/ New file is "DEST/newcharacs".
-/ #define PHANTPLUS to convert from 3.3.1+.
-/
-/************************************************************************/
-
-main()
-{
-FILE *oldcharac, *newcharac; /* to open old and new files */
-
- if ((oldcharac = fopen(Oldpfile, "r")) == NULL)
- {
- fprintf(stderr, "Cannot open original character file!\n");
- exit(1);
- }
-
- if ((newcharac = fopen(Newpfile, "w")) == NULL)
- {
- fprintf(stderr, "Cannot create new character file!\n");
- exit(1);
- }
-
- srandom((unsigned) time((long *) NULL)); /* prime random numbers */
-
- while (fread((char *) &Oldplayer, sizeof(struct oldplayer), 1, oldcharac) == 1)
- /* read and convert old structures into new */
- {
- Newplayer.p_experience = Oldplayer.o_experience;
- Newplayer.p_level = (double) Oldplayer.o_level;
- Newplayer.p_strength = Oldplayer.o_strength;
- Newplayer.p_sword = Oldplayer.o_sword;
- Newplayer.p_might = 0.0; /* game will calculate */
- Newplayer.p_energy = Oldplayer.o_energy;
- Newplayer.p_maxenergy = Oldplayer.o_maxenergy;
- Newplayer.p_shield = Oldplayer.o_shield;
- Newplayer.p_quickness = (double) Oldplayer.o_quickness;
- Newplayer.p_quksilver = (double) Oldplayer.o_quksilver;
- Newplayer.p_speed = 0.0; /* game will calculate */
- Newplayer.p_magiclvl = Oldplayer.o_magiclvl;
- Newplayer.p_mana = Oldplayer.o_mana;
- Newplayer.p_brains = Oldplayer.o_brains;
- Newplayer.p_poison = Oldplayer.o_poison;
- Newplayer.p_gold = Oldplayer.o_gold;
- Newplayer.p_gems = Oldplayer.o_gems;
- Newplayer.p_sin = Oldplayer.o_sin;
- Newplayer.p_x = Oldplayer.o_x;
- Newplayer.p_y = Oldplayer.o_y;
- Newplayer.p_1scratch = Oldplayer.o_1scratch;
- Newplayer.p_2scratch = Oldplayer.o_2scratch;
-
- Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type;
- Newplayer.p_ring.ring_duration = Oldplayer.o_ring.ring_duration;
- Newplayer.p_ring.ring_inuse = FALSE;
-
- Newplayer.p_age = (long) Oldplayer.o_degenerated * N_AGE;
-
- Newplayer.p_degenerated = Oldplayer.o_degenerated + 1;
-
- /* convert character type into character type and special type */
-
- if (Oldplayer.o_type < 0)
- /* player with crown */
- Oldplayer.o_type = -Oldplayer.o_type;
-
- if (Oldplayer.o_type == 99)
- /* valar */
- {
- Newplayer.p_specialtype = SC_VALAR;
- Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
- Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
- }
- else if (Oldplayer.o_type == 90)
- /* ex-valar */
- {
- Newplayer.p_specialtype = SC_EXVALAR;
- Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
- Newplayer.p_lives = 0;
- }
- else if (Oldplayer.o_type > 20)
- /* council of wise */
- {
- Newplayer.p_specialtype = SC_COUNCIL;
- Newplayer.p_type = Oldplayer.o_type - 20;
- Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
- }
- else if (Oldplayer.o_type > 10)
- /* king */
- {
- Newplayer.p_specialtype = SC_KING;
- Newplayer.p_type = Oldplayer.o_type - 10;
- Newplayer.p_lives = 0;
- }
- else
- /* normal player */
- {
- Newplayer.p_specialtype = SC_NONE;
- Newplayer.p_type = Oldplayer.o_type;
- Newplayer.p_lives = 0;
- }
-
- Newplayer.p_lives = 0;
- Newplayer.p_crowns = Oldplayer.o_crowns;
- Newplayer.p_charms = Oldplayer.o_charms;
- Newplayer.p_amulets = Oldplayer.o_amulets;
- Newplayer.p_holywater = Oldplayer.o_holywater;
- Newplayer.p_lastused = Oldplayer.o_lastused;
-
- /* convert status and name into status */
-
- Newplayer.p_status = Oldplayer.o_status + S_OFF;
- if (strcmp(Oldplayer.m_name, "<null>") == 0)
- /* unused recored */
- Newplayer.p_status = S_NOTUSED;
- if (Oldplayer.o_quickness < 0)
- /* hung up player */
- {
- Newplayer.p_quickness = (double) Oldplayer.o_tampered;
- Oldplayer.o_tampered = T_OFF;
- Newplayer.p_status = S_HUNGUP;
- }
-
- Newplayer.p_tampered = Oldplayer.o_tampered + T_OFF;
- Newplayer.p_istat = I_OFF;
-
- Newplayer.p_palantir = Oldplayer.o_palantir;
- Newplayer.p_blessing = Oldplayer.o_blessing;
- Newplayer.p_virgin = Oldplayer.o_virgin;
- Newplayer.p_blindness = Oldplayer.o_blindness;
-
- strcpy(Newplayer.p_name, Oldplayer.o_name);
- strcpy(Newplayer.p_password, Oldplayer.o_password);
- strcpy(Newplayer.p_login, Oldplayer.o_login);
-
- /* write new structure */
- fwrite((char *) &Newplayer, sizeof(Newplayer), 1, newcharac);
- }
-
- fclose(oldcharac); /* close files */
- fclose(newcharac);
-
- exit(0);
-}
-/* */
-/************************************************************************
-/
-/ FUNCTION NAME: drandom()
-/
-/ FUNCTION: return a random number between 0.0 < 1.0
-/
-/ AUTHOR: E. A. Estes, 2/7/86
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: random number
-/
-/ MODULES CALLED: random()
-/
-/ GLOBAL INPUTS: none
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/ Return a random number.
-/
-/************************************************************************/
-
-double
-drandom()
-{
- if (sizeof(int) != 2)
- return((double) (random() & 0x7fff) / 32768.0);
- else
- return((double) random() / 32768.0);
-}