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authorwiz <wiz@NetBSD.org>2002-09-26 16:33:53 +0000
committerwiz <wiz@NetBSD.org>2002-09-26 16:33:53 +0000
commit9f5d84cbba6b8d3c18278a17a16b2ec5cae7762c (patch)
tree6f6b3092b89c22373ac55141e0c7b6ae577f36ac /phantasia
parentd69b4b13756831610edb689f12b2e46387c7a5a2 (diff)
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Mdoc nits -- unneeded ".
Diffstat (limited to 'phantasia')
-rw-r--r--phantasia/phantasia.630
1 files changed, 15 insertions, 15 deletions
diff --git a/phantasia/phantasia.6 b/phantasia/phantasia.6
index c405efc4..5bcd2f7d 100644
--- a/phantasia/phantasia.6
+++ b/phantasia/phantasia.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: phantasia.6,v 1.7 2002/09/26 16:29:26 wiz Exp $
+.\" $NetBSD: phantasia.6,v 1.8 2002/09/26 16:33:53 wiz Exp $
.\"
.Dd April 1, 2001
.Dt PHANTASIA 6
@@ -58,7 +58,7 @@ Characters are only placed on the scoreboard when they die.
.Sh AUTHOR
Edward Estes, AT\*[Am]T Information Systems, Skokie, IL
.Sh PARTICULARS
-.Ss "Normal Play"
+.Ss Normal Play
A number of the player's more important statistics are almost always
displayed on the screen, with maximums (where applicable) in
parentheses.
@@ -134,7 +134,7 @@ These are described elsewhere.
In general, a control-L will force the redrawing of the screen.
.Pp
Other things which may happen are more or less self-explanatory.
-.Ss "Fighting Monsters"
+.Ss Fighting Monsters
A player has several options while fighting monsters.
They are as follows:
.Bl -tag -width skirmish -offset indent
@@ -177,7 +177,7 @@ Otherwise, nothing happens, and the chance to
.Ic luckout
is lost.
.El
-.Ss "Character Statistics"
+.Ss Character Statistics
.Bl -tag -width quickness -offset indent
.It Em strength
determines how much damage a character can inflict.
@@ -215,7 +215,7 @@ As
.Em age
increases, many personal statistics degenerate.
.El
-.Ss "Character Types"
+.Ss Character Types
Character statistics are rolled randomly from the above list, according
to character type.
The types are as follows:
@@ -316,7 +316,7 @@ carry, how long until
can overcome the player, and how much
.Em poison
the player can withstand.
-.Ss "Spells"
+.Ss Spells
During the course of the game, the player may exercise his/her
magic powers.
These cases are described below.
@@ -490,7 +490,7 @@ or
.Em council of the wise .
Allows the player to pick which monster to fight.
.El
-.Ss "Monsters"
+.Ss Monsters
Monsters get bigger as one moves farther from the origin (0,0).
Rings of distance 125 from the origin determine the size.
A monster's
@@ -633,7 +633,7 @@ while in battle.
.It Em Wraith
may make a player blind.
.El
-.Ss "Treasures"
+.Ss Treasures
The various treasure types are as follows:
.Bl -tag -width "type twelve/thirteen"
.It Type zero
@@ -831,7 +831,7 @@ A cursed treasure knocks
.Em energy level
very low, and adds 0.25
.Em poison .
-.Ss "Rings"
+.Ss Rings
.Em Rings
are only carried by
.Em nazguls
@@ -880,7 +880,7 @@ It is usually not a good idea to pick one up.
The only way to get rid of a
.Em ring
is to have a monster steal it.
-.Ss "King"
+.Ss King
A player may become
.Em king
by finding a
@@ -953,7 +953,7 @@ The
may also
.Ic teleport
anywhere for free by using the origin as a starting place.
-.Ss "Council of the Wise, Valar"
+.Ss Council of the Wise, Valar
A player automatically becomes a member of the
.Em council of the wise
upon reaching level 3000.
@@ -1029,7 +1029,7 @@ encounters are based upon his/her size.
Only one valar may exist at a time.
The current valar is replaced when another player finds the grail.
The valar is then bumped back to the council of the wise.
-.Ss "Wizard"
+.Ss Wizard
The
.Em wizard
is usually the owner of the game, and the one who maintains
@@ -1071,7 +1071,7 @@ A
character's statistics also progress at the maximum possible rate, selected
from the other character types.
.El
-.Ss "Special Places"
+.Ss Special Places
Certain regions of the playing grid have different names.
In general, this is only to give the player some idea of
his/her present location.
@@ -1103,7 +1103,7 @@ This place is where the
resides.
It is associated with no particular coordinate on the playing grid.
.El
-.Ss "Miscellaneous"
+.Ss Miscellaneous
Once a player reaches
.Em level
5, the game will start to time out waiting for input.
@@ -1159,7 +1159,7 @@ goes away in random time.
Players with
.Em crowns
are identified with a '*' before their character type.
-.Ss "Inter-terminal Battle"
+.Ss Inter-terminal Battle
When two player's coordinates correspond, they may engage in battle.
In general, the player with the highest
.Em quickness