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authorwiz <wiz@NetBSD.org>2002-09-26 18:31:58 +0000
committerwiz <wiz@NetBSD.org>2002-09-26 18:31:58 +0000
commit3671521369575bb3ac1f1d35852f4f333e0fa288 (patch)
treefaeeb5edd59cdba46fec803587de354230c228f6 /robots
parent9f5d84cbba6b8d3c18278a17a16b2ec5cae7762c (diff)
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Lots of minor fixes resulting from reading these man pages in detail.
Diffstat (limited to 'robots')
-rw-r--r--robots/robots.68
1 files changed, 4 insertions, 4 deletions
diff --git a/robots/robots.6 b/robots/robots.6
index 5396b618..93519ab3 100644
--- a/robots/robots.6
+++ b/robots/robots.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: robots.6,v 1.10 2002/09/26 16:12:42 wiz Exp $
+.\" $NetBSD: robots.6,v 1.11 2002/09/26 18:32:04 wiz Exp $
.\"
.\" Copyright (c) 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -61,7 +61,7 @@ you start on the next field.
This keeps up until they finally get you.
.Pp
Robots are represented on the screen by a
-.Sq \+ ,
+.Sq \&+ ,
the junk heaps from their collisions by a
.Sq \(** ,
and you
@@ -91,7 +91,7 @@ move one square down and right
(also space) do nothing for one turn
.It Ic HJKLBNYU
run as far as possible in the given direction
-.It Ic \\*[Gt]
+.It Ic \*[Gt]
do nothing for as long as possible
.It Ic t
teleport to a random location
@@ -140,7 +140,7 @@ very nice.
Advance into the higher levels directly, skipping the lower, easier levels.
.It Fl A
Auto-bot mode.
-Let's the game play itself.
+Lets the game play itself.
.It Fl n
Increase the number of games played by one.
.El