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-rw-r--r--arithmetic/arithmetic.65
-rw-r--r--atc/atc.684
-rw-r--r--backgammon/backgammon/backgammon.610
-rw-r--r--banner/banner.64
-rw-r--r--battlestar/battlestar.624
-rw-r--r--boggle/boggle/boggle.65
-rw-r--r--caesar/caesar.65
-rw-r--r--canfield/canfield/canfield.630
-rw-r--r--countmail/countmail.69
-rw-r--r--cribbage/cribbage.615
-rw-r--r--dm/dm.87
-rw-r--r--dm/dm.conf.516
-rw-r--r--factor/factor.615
-rw-r--r--fortune/fortune/fortune.68
-rw-r--r--fortune/strfile/strfile.87
-rw-r--r--gomoku/gomoku.64
-rw-r--r--hack/hack.613
-rw-r--r--hunt/hunt/hunt.618
-rw-r--r--hunt/huntd/huntd.610
-rw-r--r--larn/larn.614
-rw-r--r--monop/monop.618
-rw-r--r--phantasia/phantasia.621
-rw-r--r--pom/pom.68
-rw-r--r--quiz/quiz.67
-rw-r--r--rain/rain.64
-rw-r--r--random/random.66
-rw-r--r--robots/robots.68
-rw-r--r--rogue/rogue.619
-rw-r--r--tetris/tetris.68
-rw-r--r--trek/trek.66
-rw-r--r--wargames/wargames.65
31 files changed, 190 insertions, 223 deletions
diff --git a/arithmetic/arithmetic.6 b/arithmetic/arithmetic.6
index 81e29bdc..4040d671 100644
--- a/arithmetic/arithmetic.6
+++ b/arithmetic/arithmetic.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: arithmetic.6,v 1.8 2001/04/02 22:42:37 wiz Exp $
+.\" $NetBSD: arithmetic.6,v 1.9 2002/09/26 18:31:58 wiz Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -81,7 +81,8 @@ divide by or subtract will be between 0 and
.Ar range .
(Of course,
.Nm
-will not ask you to divide by 0.) The default
+will not ask you to divide by 0.)
+The default
.I range
is 10.
.El
diff --git a/atc/atc.6 b/atc/atc.6
index c19cedb0..daff8d1e 100644
--- a/atc/atc.6
+++ b/atc/atc.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: atc.6,v 1.14 2002/09/26 16:33:53 wiz Exp $
+.\" $NetBSD: atc.6,v 1.15 2002/09/26 18:31:58 wiz Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -52,8 +52,7 @@
.Sh DESCRIPTION
.Nm
lets you try your hand at the nerve wracking duties of the air traffic
-controller without endangering the lives of millions of
-travelers each year.
+controller without endangering the lives of millions of travelers each year.
Your responsibilities require you to direct the flight of jets
and prop planes into and out of the flight arena and airports.
The speed (update time) and frequency of the planes depend on the
@@ -62,7 +61,7 @@ difficulty of the chosen arena.
.Bl -tag -width flag
.It Fl u
Print the usage line and exit.
-.It Fl ?
+.It Fl \&?
Same as
.Fl u .
.It Fl l
@@ -115,8 +114,7 @@ taking longer than another player (except in the case of ties).
.Pp
Suspending a game is not permitted.
If you get a talk message, tough.
-When was the last time an Air Traffic Controller got called away to
-the phone?
+When was the last time an Air Traffic Controller got called away to the phone?
.Sh THE DISPLAY
.Pp
Depending on the terminal you run
@@ -145,12 +143,13 @@ Airports are shown as a number and some indication of the direction
planes must be going to land at the airport.
On ascii terminals, this is one of `^', `\*[Gt]', `\*[Lt]', and `v', to indicate
north (0 degrees), east (90), west (270) and south (180), respectively.
-The planes will also
-take off in this direction.
+The planes will also take off in this direction.
.Pp
Beacons are represented as circles or asterisks and a number.
Their purpose is to offer a place of easy reference to the plane pilots.
-See ``the delay command'' under the input section of this manual.
+See
+.Sx THE DELAY COMMAND
+section below.
.Pp
Entry/exit points are displayed as numbers along the border of the
radar screen.
@@ -195,7 +194,9 @@ It is just now executing a turn to 225 degrees (South-West).
.Ss INPUT AREA
The third area of the display is the input area.
It is here that your input is reflected.
-See the INPUT heading of this manual for more details.
+See the
+.Sx INPUT
+heading of this manual for more details.
.Ss AUTHOR AREA
This area is used simply to give credit where credit is due. :-)
.Sh INPUT
@@ -211,11 +212,11 @@ during the check, the offending statement will be underscored and a
(hopefully) descriptive message will be printed under it.
.Pp
The command syntax is broken into two parts:
-.Em "Immediate Only"
+.Em Immediate Only
and
.Em Delayable
commands.
-.Em "Immediate Only"
+.Em Immediate Only
commands happen on the next update.
.Em Delayable
commands also happen on the next update unless they
@@ -226,16 +227,15 @@ command.
In the following tables, the syntax
.Em [0\-9]
means any single digit, and
-.Em \*[Lt]dir\*[Gt]
+.Aq Em dir
refers to a direction, given by the keys around the `s' key: ``wedcxzaq''.
In absolute references, `q' refers to North-West or 315 degrees, and `w'
refers to North, or 0 degrees.
-In relative references, `q' refers to -45 degrees or 45 degrees left, and `w'
+In relative references, `q' refers to \-45 degrees or 45 degrees left, and `w'
refers to 0 degrees, or no change in direction.
.Pp
All commands start with a plane letter.
-This indicates the recipient
-of the command.
+This indicates the recipient of the command.
Case is ignored.
.Ss IMMEDIATE ONLY COMMANDS
.Bl -tag -width "aaaa"
@@ -252,18 +252,15 @@ Descend: relative altitude change.
.El
.It m
Mark: Display in highlighted mode.
-Plane and command information
-is displayed normally.
+Plane and command information is displayed normally.
.It i
Ignore: Do not display highlighted.
-Command is displayed as a
-line of dashes if there is no command.
+Command is displayed as a line of dashes if there is no command.
.It u
Unmark: Same as ignore, but if a delayed command is processed,
the plane will become marked.
-This is useful if you want
-to forget about a plane during part, but not all, of its
-journey.
+This is useful if you want to forget about a plane during part,
+but not all, of its journey.
.El
.Ss DELAYABLE COMMANDS
.Bl -tag -width "aaaa"
@@ -283,16 +280,19 @@ Turn to direction: Turn to the absolute compass heading given.
The shortest turn will be taken.
.It "tl [ dir ]"
Left: Turn counterclockwise: 45 degrees by default, or the amount
-specified in \*[Lt]dir\*[Gt] (not
+specified in
+.Aq dir
+(not
.Em to
-\*[Lt]dir\*[Gt].) `w' (0 degrees) is no turn.
-`e' is 45 degrees; `q' gives -45
-degrees counterclockwise, that is, 45 degrees clockwise.
+.Aq dir . )
+`w' (0 degrees) is no turn.
+`e' is 45 degrees; `q' gives \-45 degrees counterclockwise, that is,
+45 degrees clockwise.
.It "t- [ dir ]"
Same as left.
.It "tr [ dir ]"
-Right: Turn clockwise, 45 degrees by default, or the amount specified
-in \*[Lt]dir\*[Gt].
+Right: Turn clockwise, 45 degrees by default, or the amount specified in
+.Aq dir .
.It "t+ [ dir ]"
Same as right.
.It tL
@@ -315,17 +315,14 @@ Same as ttb.
.Ss THE DELAY COMMAND
The
.Em Delay
-(a/@)
-command may be appended to any
+(a/@) command may be appended to any
.Em Delayable
command.
-It allows the controller to instruct a plane to do an action
-when the plane reaches a particular beacon (or other objects in future
-versions).
+It allows the controller to instruct a plane to do an action when the
+plane reaches a particular beacon (or other objects in future versions).
.Bl -tag -width "aaaa"
.It ab Em number
-Do the delayable command when the plane reaches the specified
-beacon.
+Do the delayable command when the plane reaches the specified beacon.
The `b' for ``beacon'' is redundant to allow for expansion.
`@' can be used instead of `a'.
.El
@@ -396,8 +393,7 @@ New field description file names must be placed in this file to be playable.
If a player specifies a game not in this file, his score will not be logged.
.Pp
The game field description files are broken into two parts.
-The first
-part is the definition section.
+The first part is the definition section.
Here, the four tunable game parameters must be set.
These variables are set with the syntax:
.Pp
@@ -430,8 +426,7 @@ The syntax is as follows:
.El
.Ed
.Pp
-For beacons, a simple x, y coordinate pair is used (enclosed in
-parenthesis).
+For beacons, a simple x, y coordinate pair is used (enclosed in parenthesis).
Airports and exits require a third value, which is one of the directions
.Em wedcxzaq .
For airports, this is the direction that planes must be going to take
@@ -485,7 +480,9 @@ line: [ ( 1 1 ) ( 6 6 ) ]
.Ed
.Sh FILES
Files are kept in a special directory.
-See the OPTIONS for a way to print this path out.
+See the
+.Sx OPTIONS
+section for a way to print this path out.
It is normally
.Pa /usr/share/games/atc .
.Pp
@@ -502,8 +499,3 @@ This game is based on someone's description of the overall flavor
of a game written for some unknown PC many years ago, maybe.
.Sh BUGS
The screen sometimes refreshes after you have quit.
-.Pp
-Yet Another Curses Bug was discovered during the development of this game.
-If your curses library clrtobot.o is version 5.1 or earlier,
-you will have erase problems with the backspace operator in the input
-window.
diff --git a/backgammon/backgammon/backgammon.6 b/backgammon/backgammon/backgammon.6
index e315bfd7..3e1080ee 100644
--- a/backgammon/backgammon/backgammon.6
+++ b/backgammon/backgammon/backgammon.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: backgammon.6,v 1.8 2001/04/02 22:47:29 wiz Exp $
+.\" $NetBSD: backgammon.6,v 1.9 2002/09/26 18:31:58 wiz Exp $
.\"
.\" Copyright (c) 1980, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -51,14 +51,12 @@
.Sh DESCRIPTION
This program lets you play backgammon against the computer
or against a "friend".
-All commands only are one letter,
-so you don't need to type a carriage return,
+All commands only are one letter, so you don't need to type a carriage return,
except at the end of a move.
The program is mostly self documenting,
so that a question mark (?) will usually get some help.
If you answer `y' when the program asks if you want the rules,
-you will get text explaining the rules of the game,
-some hints on strategy,
+you will get text explaining the rules of the game, some hints on strategy,
instruction on how to use the program,
and a tutorial consisting of a practice game against the computer.
A description of how to use the program can be
@@ -170,7 +168,7 @@ for bar and
for home,
or 0 or 25 as appropriate.
.Sh AUTHOR
-Alan Char
+.An Alan Char
.Sh FILES
.Bl -tag -width /usr/share/misc/termcap -compact
.It Pa /usr/games/teachgammon
diff --git a/banner/banner.6 b/banner/banner.6
index c7562c65..0f46ca4e 100644
--- a/banner/banner.6
+++ b/banner/banner.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: banner.6,v 1.11 2002/02/08 01:25:12 ross Exp $
+.\" $NetBSD: banner.6,v 1.12 2002/09/26 18:31:59 wiz Exp $
.\"
.\" Copyright (c) 1980, 1993, 1995
.\" The Regents of the University of California. All rights reserved.
@@ -67,4 +67,4 @@ option is implemented by skipping some rows and columns.
The smaller it gets, the grainier the output.
Sometimes it runs letters together.
.Sh AUTHOR
-Mark Horton
+.An Mark Horton
diff --git a/battlestar/battlestar.6 b/battlestar/battlestar.6
index 914b7f6a..b8ecf083 100644
--- a/battlestar/battlestar.6
+++ b/battlestar/battlestar.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: battlestar.6,v 1.11 2002/09/26 16:12:39 wiz Exp $
+.\" $NetBSD: battlestar.6,v 1.12 2002/09/26 18:31:59 wiz Exp $
.\"
.\" Copyright (c) 1983, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -46,15 +46,11 @@
.Sh DESCRIPTION
.Nm
is an adventure game in the classic style.
-However, it's slightly less
-of a
-puzzle and more a game of exploration.
-There are a few magical words
-in the game, but on the whole, simple English
+However, it's slightly less of a puzzle and more a game of exploration.
+There are a few magical words in the game, but on the whole, simple English
should suffice to make one's desires understandable to the parser.
.Sh THE SETTING
-In the days before the darkness came, when battlestars ruled the
-heavens...
+In the days before the darkness came, when battlestars ruled the heavens...
.Bd -literal -offset indent
Three He made and gave them to His daughters,
Beautiful nymphs, the goddesses of the waters.
@@ -63,8 +59,7 @@ Two to wash the lands and churn the waves asunder,
Three to rule the world and purge the skies with thunder.
.Ed
.Pp
-In those times great wizards were known and their powers were beyond
-belief.
+In those times great wizards were known and their powers were beyond belief.
They could take any object from thin air, and, uttering the word
.Sq su
could disappear.
@@ -132,14 +127,13 @@ The command
.Dq save
will save your game in a file called
.Pa .Bstar
-in your home directory
-by default.
+in your home directory by default.
You can recover a saved game by using the
.Fl r
option when you start up the
game, or by giving the name of the saved file as an argument.
Save files will be saved to and restored from your home directory unless a
-path is specified \- i.e.,
+path is specified - i.e.,
.Dq Li battlestar -r savedgame
will look for
.Pa savedgame
@@ -155,7 +149,7 @@ The compass directions N, S, E, and W can be used if you have a compass.
If you don't have a compass, you'll have to say R, L, A, or B, which
stand for Right, Left, Ahead, and Back.
Directions printed in room descriptions are
-always printed in R, L, A, \*[Am] B relative directions.
+always printed in R, L, A, and B relative directions.
.Sh HISTORY
I wrote Battlestar in 1979 in order to experiment with the niceties of
the C Language.
@@ -163,7 +157,7 @@ Most interesting things that happen in the game are hardwired into the
code, so don't send me any hate mail about it!
Instead, enjoy art for art's sake!
.Sh AUTHOR
-David Riggle
+.An David Riggle
.Sh INSPIRATION \*[Am] ASSISTANCE
.Bl -item -compact
.It
diff --git a/boggle/boggle/boggle.6 b/boggle/boggle/boggle.6
index 8d0e0f2b..6615214a 100644
--- a/boggle/boggle/boggle.6
+++ b/boggle/boggle/boggle.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: boggle.6,v 1.4 2002/09/26 16:12:39 wiz Exp $
+.\" $NetBSD: boggle.6,v 1.5 2002/09/26 18:31:59 wiz Exp $
.\"
.\" Copyright (c) 1993
.\" The Regents of the University of California. All rights reserved.
@@ -115,8 +115,7 @@ When using the
.Ar +
or
.Ar ++
-options the display of words found in the board
-doesn't indicate reused cubes.
+options the display of words found in the board doesn't indicate reused cubes.
.Sh AUTHOR
Boggle is a trademark of Parker Brothers.
.Pp
diff --git a/caesar/caesar.6 b/caesar/caesar.6
index 55d390a2..8a0f8fea 100644
--- a/caesar/caesar.6
+++ b/caesar/caesar.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: caesar.6,v 1.7 2002/09/26 16:29:25 wiz Exp $
+.\" $NetBSD: caesar.6,v 1.8 2002/09/26 18:31:59 wiz Exp $
.\"
.\" Copyright (c) 1989, 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -66,8 +66,7 @@ Their frequencies as a percentage are as follows:
.Bd -filled -offset indent
E(13), T(10.5), A(8.1), O(7.9), N(7.1), R(6.8), I(6.3), S(6.1), H(5.2),
D(3.8), L(3.4), F(2.9), C(2.7), M(2.5), U(2.4), G(2),
-P(1.9), Y(1.9),
-W(1.5), B(1.4), V(.9), K(.4), X(.15), J(.13), Q(.11), Z(.07).
+P(1.9), Y(1.9), W(1.5), B(1.4), V(.9), K(.4), X(.15), J(.13), Q(.11), Z(.07).
.Ed
.Pp
Rotated postings to
diff --git a/canfield/canfield/canfield.6 b/canfield/canfield/canfield.6
index a5214aa4..5c7040ec 100644
--- a/canfield/canfield/canfield.6
+++ b/canfield/canfield/canfield.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: canfield.6,v 1.7 2001/04/02 22:47:30 wiz Exp $
+.\" $NetBSD: canfield.6,v 1.8 2002/09/26 18:32:00 wiz Exp $
.\"
.\" Copyright (c) 1983, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -61,32 +61,28 @@ keep them open until he wishes to use them.
.Pp
Cards are dealt from the hand to the talon by threes
and this repeats until there are no more cards in the hand
-or the player quits. To have cards dealt onto the talon the
-player types
+or the player quits.
+To have cards dealt onto the talon the player types
.Sq Ic ht
-for his move. Foundation base cards are
-also automatically moved to the foundation when they become
-available.
+for his move.
+Foundation base cards are also automatically moved to the foundation
+when they become available.
.Pp
The command
.Sq Ic c
causes
.Nm
-to maintain card counting statistics
-on the bottom of the screen.
-When properly used this can greatly increase one's chances of
-winning.
+to maintain card counting statistics on the bottom of the screen.
+When properly used this can greatly increase one's chances of winning.
.Pp
The rules for betting are somewhat less strict than
those used in the official version of the game.
The initial deal costs $13.
You may quit at this point or inspect the game.
Inspection costs $13 and allows you to make as many
-moves as possible without moving any cards from your hand
-to the talon.
+moves as possible without moving any cards from your hand to the talon.
(The initial deal places three cards on the talon;
-if all these cards are used,
-three more are made available.)
+if all these cards are used, three more are made available.)
Finally, if the game seems interesting,
you must pay the final installment of $26.
At this point you are
@@ -96,8 +92,7 @@ card that is moved to the foundation.
Each run through the hand after the first costs $5.
The card counting feature
costs $1 for each unknown card that is identified.
-If the information is toggled on,
-you are only charged for cards
+If the information is toggled on, you are only charged for cards
that became visible since it was last turned on.
Thus the maximum cost of information is $34.
Playing time is charged at a rate of $1 per minute.
@@ -107,8 +102,7 @@ With no arguments, the program
prints out the current status of your canfield account.
If a
.Ar user
-name is specified,
-it prints out the status of their canfield account.
+name is specified, it prints out the status of their canfield account.
If the
.Fl a
flag is specified,
diff --git a/countmail/countmail.6 b/countmail/countmail.6
index a3f14a40..6b499ba3 100644
--- a/countmail/countmail.6
+++ b/countmail/countmail.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: countmail.6,v 1.7 2002/02/08 01:25:13 ross Exp $
+.\" $NetBSD: countmail.6,v 1.8 2002/09/26 18:32:00 wiz Exp $
.\"
.\" Copyright (c) 1997 Matthew R. Green
.\" All rights reserved.
@@ -44,8 +44,11 @@ The
first appeared in
.Nx 1.3 .
.Nm
-was first written by Noah Friedman \*[Lt]friedman@splode.com\*[Gt] in 1993.
-This version was written by Charles M. Hannum \*[Lt]mycroft@netbsd.org\*[Gt].
+was first written by
+.An Noah Friedman Aq friedman@splode.com
+in 1993.
+This version was written by Charles M. Hannum
+.Aq mycroft@netbsd.org .
.Sh CAVEATS
The read loop is horrendously slow on every shell implementation tried.
.Nm
diff --git a/cribbage/cribbage.6 b/cribbage/cribbage.6
index af9a11cd..45a3741e 100644
--- a/cribbage/cribbage.6
+++ b/cribbage/cribbage.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: cribbage.6,v 1.8 2002/09/26 16:12:40 wiz Exp $
+.\" $NetBSD: cribbage.6,v 1.9 2002/09/26 18:32:00 wiz Exp $
.\"
.\" Copyright (c) 1980, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -46,9 +46,8 @@
.Nm
plays the card game cribbage, with the program playing one hand
and the user the other.
-The program will initially ask the user if
-the rules of the game are needed \- if so, it will print out
-the appropriate section from
+The program will initially ask the user if the rules of the game are
+needed - if so, it will print out the appropriate section from
.Em According to Hoyle
with
.Xr more 1 .
@@ -61,7 +60,7 @@ When the player makes a mistake scoring his hand or crib, provide an
explanation of the correct score.
(This is especially useful for beginning players.)
.It Fl q
-Print a shorter form of all messages \- this is only recommended for
+Print a shorter form of all messages - this is only recommended for
users who have played the game without specifying this option.
.It Fl r
Instead of asking the player to cut the deck, the program will randomly
@@ -74,11 +73,9 @@ first asks the player whether he wishes to play a short game (
to 61) or a long game (
.Dq twice around ,
to 121).
-A
-response of
+A response of
.Sq Ic s
-will result in a short game, any other response will
-play a long game.
+will result in a short game, any other response will play a long game.
.Pp
At the start of the first game, the program
asks the player to cut the deck to determine who gets the first crib.
diff --git a/dm/dm.8 b/dm/dm.8
index dec52b10..4177f175 100644
--- a/dm/dm.8
+++ b/dm/dm.8
@@ -1,4 +1,4 @@
-.\" $NetBSD: dm.8,v 1.6 1998/06/08 12:41:41 lukem Exp $
+.\" $NetBSD: dm.8,v 1.7 2002/09/26 18:32:00 wiz Exp $
.\"
.\" Copyright (c) 1987, 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -63,8 +63,7 @@ program.
determines if the requested game is available and, if so, runs it.
The file
.Pa /etc/dm.conf
-controls the conditions under which games may
-be run.
+controls the conditions under which games may be run.
.Pp
The file
.Pa /etc/nogames
@@ -99,7 +98,7 @@ running the games setgid
First, all games that allow users to run
.Ux
commands should carefully
-set both the real and effective group id's immediately before executing
+set both the real and effective group ids immediately before executing
those commands.
Probably more important is that
.Nm
diff --git a/dm/dm.conf.5 b/dm/dm.conf.5
index c81a0aac..60c0fe77 100644
--- a/dm/dm.conf.5
+++ b/dm/dm.conf.5
@@ -1,4 +1,4 @@
-.\" $NetBSD: dm.conf.5,v 1.6 1999/03/22 18:49:11 garbled Exp $
+.\" $NetBSD: dm.conf.5,v 1.7 2002/09/26 18:32:00 wiz Exp $
.\"
.\" Copyright (c) 1988, 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -59,8 +59,7 @@ Entries consist of two white-space separated fields: the string
.Em badtty
and the ttyname as returned by
.Xr ttyname 3 .
-For example,
-to keep the uucp dialout,
+For example, to keep the uucp dialout,
.Dq tty19 ,
from being used for games, the entry would be:
.Bd -literal -offset indent
@@ -94,17 +93,14 @@ in no game limitation or priority based on that field.
.Pp
The game
.Em default
-controls the settings for
-any game not otherwise listed, and must be the last
+controls the settings for any game not otherwise listed, and must be the last
.Em game
entry in the file.
Priorities may not be negative.
-For example, the following entries
-limits the game
+For example, the following entries limits the game
.Dq hack
-to running only when the system has 10 or less
-users and a load average of 5 or less; all other games may be run any time
-the system has 15 or less users.
+to running only when the system has 10 or less users and a load average of 5
+or less; all other games may be run any time the system has 15 or less users.
.Bd -literal -offset indent
game hack 5 10 *
game default * 15 *
diff --git a/factor/factor.6 b/factor/factor.6
index 93d11468..8ad52fd8 100644
--- a/factor/factor.6
+++ b/factor/factor.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: factor.6,v 1.6 2001/04/02 22:42:38 wiz Exp $
+.\" $NetBSD: factor.6,v 1.7 2002/09/26 18:32:01 wiz Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -47,8 +47,7 @@
.Sh NAME
.Nm factor ,
.Nm primes
-.Nd
-factor a number, generate primes
+.Nd factor a number, generate primes
.Sh SYNOPSIS
.Nm
.Op Ar number ...
@@ -58,18 +57,16 @@ factor a number, generate primes
.Sh DESCRIPTION
The
.Nm
-utility will factor integers between -2147483648 and 2147483647 inclusive.
+utility will factor integers between \-2147483648 and 2147483647 inclusive.
When a number is factored, it is printed, followed by a
-.Dq \: ,
+.Dq \&: ,
and the list of factors on a single line.
Factors are listed in ascending order, and are preceded by a space.
-If a factor divides a value more than once, it will be printed
-more than once.
+If a factor divides a value more than once, it will be printed more than once.
.Pp
When
.Nm
-is invoked with one or more arguments,
-each argument will be factored.
+is invoked with one or more arguments, each argument will be factored.
.Pp
When
.Nm
diff --git a/fortune/fortune/fortune.6 b/fortune/fortune/fortune.6
index 27f1160f..98dc234b 100644
--- a/fortune/fortune/fortune.6
+++ b/fortune/fortune/fortune.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: fortune.6,v 1.8 2001/04/02 22:47:30 wiz Exp $
+.\" $NetBSD: fortune.6,v 1.9 2002/09/26 18:32:01 wiz Exp $
.\"
.\" Copyright (c) 1985, 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -86,8 +86,7 @@ only if you believe, deep down in your heart, that you are willing
to be offended.
(And that if you are, you'll just quit using
.Fl o
-rather than give us
-grief about it, okay?)
+rather than give us grief about it, okay?)
.Ef
.Bd -filled -offset indent
\&... let us keep in mind the basic governing philosophy
@@ -154,8 +153,7 @@ will pick out 90% of its fortunes from
(the ``10% not-funny'' is unnecessary, since 10% is all that's left).
The
.Fl e
-option says to consider all files equal;
-thus
+option says to consider all files equal; thus
.Bd -literal -offset indent
fortune -e
.Ed
diff --git a/fortune/strfile/strfile.8 b/fortune/strfile/strfile.8
index 2331ba41..00243a35 100644
--- a/fortune/strfile/strfile.8
+++ b/fortune/strfile/strfile.8
@@ -1,4 +1,4 @@
-.\" $NetBSD: strfile.8,v 1.9 2002/09/26 16:29:25 wiz Exp $
+.\" $NetBSD: strfile.8,v 1.10 2002/09/26 18:32:01 wiz Exp $
.\"
.\" Copyright (c) 1989, 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -122,9 +122,8 @@ is to undo the work of
.Nm strfile .
It prints out the strings contained in the file
.Ar source_file
-in the order that they are listed in
-the header file
-.Ar source_file Ns Pa .dat
+in the order that they are listed in the header file
+.Ar source_file Ns Sy .dat
to standard output.
It is possible to create sorted versions of input files by using
.Fl o
diff --git a/gomoku/gomoku.6 b/gomoku/gomoku.6
index 123b5fe9..29056b29 100644
--- a/gomoku/gomoku.6
+++ b/gomoku/gomoku.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: gomoku.6,v 1.8 2002/09/26 16:29:25 wiz Exp $
+.\" $NetBSD: gomoku.6,v 1.9 2002/09/26 18:32:01 wiz Exp $
.\"
.\" Copyright (c) 1994
.\" The Regents of the University of California. All rights reserved.
@@ -92,7 +92,7 @@ User versus user.
This is mostly used for testing.
.El
.Sh AUTHOR
-Ralph Campbell
+.An Ralph Campbell
.Sh ACKNOWLEDGEMENTS
The board display routines were based on the
.Nm goref
diff --git a/hack/hack.6 b/hack/hack.6
index 68229766..cad05424 100644
--- a/hack/hack.6
+++ b/hack/hack.6
@@ -1,23 +1,23 @@
-.\" $NetBSD: hack.6,v 1.9 2002/09/26 16:12:40 wiz Exp $ -*- nroff -*-
+.\" $NetBSD: hack.6,v 1.10 2002/09/26 18:32:01 wiz Exp $ -*- nroff -*-
.Dd March 31, 1985
.Dt HACK 6
.Os
.Sh NAME
.Nm hack
-.Nd Exploring The Dungeons of Doom
+.Nd exploring The Dungeons of Doom
.Sh SYNOPSIS
-.Nm /usr/games/hack
+.Nm
.Op Fl d Ar directory
.Op Fl n
.Op Fl u Ar playername
-.Nm /usr/games/hack
+.Nm ""
.Op Fl d Ar directory
.Op Fl s
.Op Fl X
.Op Ar playername ...
.Sh DESCRIPTION
.Nm
-is a display oriented dungeons \*[Am] dragons - like game.
+is a display oriented dungeons \*[Am] dragons-like game.
Both display and command structure resemble rogue.
(For a game with the same structure but entirely different display -
a real cave instead of dull rectangles - try Quest.)
@@ -130,7 +130,8 @@ Pager used instead of default pager.
.It Ev MAIL
Mailbox file.
.It Ev MAILREADER
-Reader used instead of default (probably /usr/bin/mail).
+Reader used instead of default (probably
+.Pa /usr/bin/mail ) .
.It Ev HACKDIR
Playground.
.It Ev HACKOPTIONS
diff --git a/hunt/hunt/hunt.6 b/hunt/hunt/hunt.6
index 19326fde..322c3bcf 100644
--- a/hunt/hunt/hunt.6
+++ b/hunt/hunt/hunt.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: hunt.6,v 1.6 2002/09/26 16:12:40 wiz Exp $
+.\" $NetBSD: hunt.6,v 1.7 2002/09/26 18:32:02 wiz Exp $
.\"
.\" hunt
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
@@ -51,8 +51,9 @@ flag is given,
.Nm
queries the local network (or specific host)
and reports on all active games found.
-This is useful for shell startup scripts, e.g.\&
-.Xr csh 1 Ns 's No .login .
+This is useful for shell startup scripts, e.g.,
+.Xr csh 1 Ns 's
+.Pa .login .
.Pp
The player name may be specified on the command line by using the
.Fl n
@@ -105,7 +106,7 @@ mailing list (see
.Xr huntd 6 ) .
.Sh PLAYING HINTS
.Nm
-only works on crt (vdt) terminals with at least 24 lines, 80 columns, and
+only works on CRT (vdt) terminals with at least 24 lines, 80 columns, and
cursor addressing.
The screen is divided in to 3 areas.
On the right hand side is the status area.
@@ -280,7 +281,7 @@ he is and therefore less likely to hurt himself on landing.
.\"close to every 30 deaths.
.It
Every 30 deaths or so, a
-.Dq ?
+.Dq \&?
will appear.
It is a wandering bomb which will explode when it hits someone, or
when it is slimed.
@@ -321,8 +322,8 @@ option must be last.
Other options are:
.Ar scan , fly , nobeep , port=string , host=string ,
and
-.Ar message=string
-\(em which correspond to the command line options.
+.Ar message=string ,
+which correspond to the command line options.
String options cannot contain commas since commas
are used to separate options.
.It
@@ -384,7 +385,6 @@ We thank Don Kneller,
John Thomason, Eric Pettersen, Mark Day,
and Scott Weiner for providing
endless hours of play-testing to improve the character of the game.
-We hope their significant others will forgive them;
-we certainly don't.
+We hope their significant others will forgive them; we certainly don't.
.Sh BUGS
To keep up the pace, not everything is as realistic as possible.
diff --git a/hunt/huntd/huntd.6 b/hunt/huntd/huntd.6
index d1359fda..b5489fa4 100644
--- a/hunt/huntd/huntd.6
+++ b/hunt/huntd/huntd.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: huntd.6,v 1.5 2002/09/26 16:29:26 wiz Exp $
+.\" $NetBSD: huntd.6,v 1.6 2002/09/26 18:32:02 wiz Exp $
.\"
.\" Hunt
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
@@ -38,8 +38,7 @@ option is for running
forever (server mode).
This is similar to running it under the control of
.Xr inetd 8
-(see below),
-but it consumes a process table entry when no one is playing.
+(see below), but it consumes a process table entry when no one is playing.
.Pp
The
.Fl p
@@ -48,7 +47,7 @@ process and thus allows for private games of hunt.
This option turns off the notification of players on the
.Em hunt-players
mailing list.
-.Sh INETD
+.Ss INETD
To run
.Nm
from
@@ -67,7 +66,7 @@ uncomment the following line in
.Bd -literal -offset indent -compact
hunt dgram udp wait nobody /usr/games/huntd huntd
.Ed
-Do not use any of the command line options \(em if you want
+Do not use any of the command line options; if you want
.Xr inetd 8
to start up
.Nm
@@ -100,4 +99,3 @@ on the local machine and tries to rendezvous with it.
Conrad Huang, Ken Arnold, and Greg Couch;
.br
University of California, San Francisco, Computer Graphics Lab
-.\"Sh BUGS
diff --git a/larn/larn.6 b/larn/larn.6
index 40182a68..4dc6a586 100644
--- a/larn/larn.6
+++ b/larn/larn.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: larn.6,v 1.7 2002/09/26 16:12:41 wiz Exp $
+.\" $NetBSD: larn.6,v 1.8 2002/09/26 18:32:02 wiz Exp $
.\"
.\" Copyright (c) 1990 The Regents of the University of California.
.\" All rights reserved.
@@ -105,7 +105,7 @@ may be used to set a few options for
.Nm "" .
A sequence of words terminated by whitespace is used to specify options.
.Pp
-.Bl -tag -width "savefile: xsave-file-namex" -compact
+.Bl -tag -width "savefile: xxsave-file-namexx" -compact
.It Sy Word
.Sy Meaning
.Pp
@@ -123,11 +123,11 @@ Disable beeping of the terminal.
Choose your sex to be a man.
.It female
Choose your sex to be a woman.
-.It name: \*qyour name\*q
+.It name: Dq your name
Choose your playing name.
-.It monster: \*qmonst name\*q
+.It monster: Dq monst name
Choose a name for a monster.
-.It savefile: \*qsave-file-name\*q
+.It savefile: Dq save-file-name
Define what the savegame filename will be.
.El
.Pp
@@ -145,7 +145,7 @@ In general, typing in '*' means all of what you are interested in.
This is true when visiting the bank, or when contributing at altars.
.Pp
You can get out of the store, trading post, school, or home by hitting
-.Sy \*[Lt]esc\*[Gt] .
+.Sy Aq esc .
.Pp
When casting a spell, if you need a list of spells you can cast, type \fBD\fP
as the first letter of your spell.
@@ -153,7 +153,7 @@ The available list of spells will be shown,
after which you may enter the spell code.
This only works on the 1st letter of the spell you are casting.
.Sh AUTHOR
-Noah Morgan
+.An Noah Morgan
.Sh FILES
.Bl -tag -width "/var/games/larn.scores" -compact
.It Pa /var/games/larn.scores
diff --git a/monop/monop.6 b/monop/monop.6
index 07e5eacd..aa4f1d25 100644
--- a/monop/monop.6
+++ b/monop/monop.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: monop.6,v 1.12 2002/09/26 16:12:41 wiz Exp $
+.\" $NetBSD: monop.6,v 1.13 2002/09/26 18:32:03 wiz Exp $
.\"
.\" Copyright (c) 1980 The Regents of the University of California.
.\" All rights reserved.
@@ -40,7 +40,7 @@
.Nm monop
.Nd Monopoly game
.Sh SYNOPSIS
-.Nm /usr/games/monop
+.Nm
.Op Ar file
.Sh DESCRIPTION
.Nm
@@ -53,8 +53,7 @@ no auction is held and the property remains unowned.
.Nm
The game, in effect, lends the player money,
so it is possible to buy something which you cannot afford.
-However, as soon as a person goes into debt,
-he must
+However, as soon as a person goes into debt, he must
.Dq fix the problem ,
.Em i.e. ,
make himself solvent, before play can continue.
@@ -107,7 +106,9 @@ If it is not owned, there is no rent.
.El
.It Ic where
where players are: Tells you where all the players are.
-A `*' indicates the current player.
+A
+.Sq *
+indicates the current player.
.It Ic own holdings
List your own holdings,
.Em i.e. ,
@@ -172,12 +173,13 @@ Read in a previously saved game from a file.
It leaves the file intact.
.It Ic roll
Roll the dice and move forward to your new location.
-If you simply hit the \*[Lt]RETURN\*[Gt] key instead of a command,
-it is the same as typing
+If you simply hit the
+.Aq RETURN
+key instead of a command, it is the same as typing
.Ic roll .
.El
.Sh AUTHOR
-Ken Arnold
+.An Ken Arnold
.Sh FILES
.Bl -tag -width /usr/share/games/cards.pck -compact
.It Pa /usr/share/games/cards.pck
diff --git a/phantasia/phantasia.6 b/phantasia/phantasia.6
index 5bcd2f7d..c79ca175 100644
--- a/phantasia/phantasia.6
+++ b/phantasia/phantasia.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: phantasia.6,v 1.8 2002/09/26 16:33:53 wiz Exp $
+.\" $NetBSD: phantasia.6,v 1.9 2002/09/26 18:32:03 wiz Exp $
.\"
.Dd April 1, 2001
.Dt PHANTASIA 6
@@ -11,9 +11,8 @@
.Op Fl abHmpSsx
.Sh DESCRIPTION
.Nm
-is a role playing game
-which allows players to roll up characters of various types to fight
-monsters and other players.
+is a role playing game which allows players to roll up characters of
+various types to fight monsters and other players.
Progression of characters is based upon gaining experience from fighting
monsters (and other players).
.Pp
@@ -56,7 +55,8 @@ zero are saved.
Characters unused for awhile will be purged.
Characters are only placed on the scoreboard when they die.
.Sh AUTHOR
-Edward Estes, AT\*[Am]T Information Systems, Skokie, IL
+.An Edward Estes ,
+AT\*[Am]T Information Systems, Skokie, IL
.Sh PARTICULARS
.Ss Normal Play
A number of the player's more important statistics are almost always
@@ -98,7 +98,9 @@ One can talk to other players with the
('3') option.
In general, this is a line or so of text.
To remove a current
-message, just type \*[Lt]return\*[Gt] when prompted for a message.
+message, just type
+.Aq return
+when prompted for a message.
.Pp
The
.Ic stats
@@ -126,8 +128,8 @@ Several other options become available as the player progresses in
.Em level
and
.Em magic ,
-or to other stations in the game (
-.Em valar ,
+or to other stations in the game
+.Em ( valar ,
.Em council of the wise ,
.Em king ) .
These are described elsewhere.
@@ -182,8 +184,7 @@ is lost.
.It Em strength
determines how much damage a character can inflict.
.It Em quickness
-determines how many chances a character gets to make decisions while
-fighting.
+determines how many chances a character gets to make decisions while fighting.
.It Em energy level
specifies how much damage a character may endure before dying.
.It Em magic level
diff --git a/pom/pom.6 b/pom/pom.6
index 381d41ff..bc3d530d 100644
--- a/pom/pom.6
+++ b/pom/pom.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: pom.6,v 1.10 2002/09/26 16:12:42 wiz Exp $
+.\" $NetBSD: pom.6,v 1.11 2002/09/26 18:32:03 wiz Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -59,7 +59,8 @@ The format is similar to the canonical representation used by
.Xr date 1
.Sh AUTHOR
.Nm
-was written by Keith E. Brandt.
+was written by
+.An Keith E. Brandt .
.Sh BUGS
Times must be within range of the
.Ux
@@ -70,4 +71,5 @@ UTC timescales (about one minute at the time of writing).
.Sh ACKNOWLEDGEMENTS
This program is based on algorithms from
.%B Practical Astronomy with Your Calculator, Third Edition
-by Peter Duffett-Smith \*[Lt]pjds@mrao.cam.ac.uk\*[Gt].
+by Peter Duffett-Smith
+.Aq pjds@mrao.cam.ac.uk .
diff --git a/quiz/quiz.6 b/quiz/quiz.6
index 0b73df8a..21410a4f 100644
--- a/quiz/quiz.6
+++ b/quiz/quiz.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: quiz.6,v 1.8 2002/09/26 16:33:54 wiz Exp $
+.\" $NetBSD: quiz.6,v 1.9 2002/09/26 18:32:03 wiz Exp $
.\"
.\" Copyright (c) 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -73,9 +73,8 @@ will ask questions from the first category and it expects answers from
the second category.
For example, the command
.Dq quiz victim killer
-asks questions which are
-the names of victims, and expects you to answer with the cause of their
-untimely demise, whereas the command
+asks questions which are the names of victims, and expects you to answer
+with the cause of their untimely demise, whereas the command
.Dq quiz killer victim
works the other way around.
.Pp
diff --git a/rain/rain.6 b/rain/rain.6
index 1651e0e8..b64a061e 100644
--- a/rain/rain.6
+++ b/rain/rain.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: rain.6,v 1.9 2002/09/26 16:12:42 wiz Exp $
+.\" $NetBSD: rain.6,v 1.10 2002/09/26 18:32:04 wiz Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -55,4 +55,4 @@ option must be used to specify a delay, in milliseconds, between each
update.
A reasonable delay is 120; the default is 0.
.Sh AUTHOR
-Eric P. Scott
+.An Eric P. Scott
diff --git a/random/random.6 b/random/random.6
index f5b89c70..5e21e8b9 100644
--- a/random/random.6
+++ b/random/random.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: random.6,v 1.4 1999/03/22 18:49:12 garbled Exp $
+.\" $NetBSD: random.6,v 1.5 2002/09/26 18:32:04 wiz Exp $
.\"
.\" Copyright (c) 1994
.\" The Regents of the University of California. All rights reserved.
@@ -60,8 +60,8 @@ option is specified,
.Nm
does not read or write anything, and simply exits with a random
exit value of 0 to
-.Ar denominator
-\&- 1, inclusive.
+.Ar denominator Ns -1 ,
+inclusive.
.It Fl r
The
.Fl r
diff --git a/robots/robots.6 b/robots/robots.6
index 5396b618..93519ab3 100644
--- a/robots/robots.6
+++ b/robots/robots.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: robots.6,v 1.10 2002/09/26 16:12:42 wiz Exp $
+.\" $NetBSD: robots.6,v 1.11 2002/09/26 18:32:04 wiz Exp $
.\"
.\" Copyright (c) 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -61,7 +61,7 @@ you start on the next field.
This keeps up until they finally get you.
.Pp
Robots are represented on the screen by a
-.Sq \+ ,
+.Sq \&+ ,
the junk heaps from their collisions by a
.Sq \(** ,
and you
@@ -91,7 +91,7 @@ move one square down and right
(also space) do nothing for one turn
.It Ic HJKLBNYU
run as far as possible in the given direction
-.It Ic \\*[Gt]
+.It Ic \*[Gt]
do nothing for as long as possible
.It Ic t
teleport to a random location
@@ -140,7 +140,7 @@ very nice.
Advance into the higher levels directly, skipping the lower, easier levels.
.It Fl A
Auto-bot mode.
-Let's the game play itself.
+Lets the game play itself.
.It Fl n
Increase the number of games played by one.
.El
diff --git a/rogue/rogue.6 b/rogue/rogue.6
index 53980ad0..36b8b0f6 100644
--- a/rogue/rogue.6
+++ b/rogue/rogue.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: rogue.6,v 1.7 2002/09/26 16:12:42 wiz Exp $
+.\" $NetBSD: rogue.6,v 1.8 2002/09/26 18:32:04 wiz Exp $
.\"
.\" Copyright (c) 1988, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -38,7 +38,7 @@
.Os
.Sh NAME
.Nm rogue
-.Nd Exploring The Dungeons of Doom
+.Nd exploring The Dungeons of Doom
.Sh SYNOPSIS
.Nm
.Op Fl s
@@ -48,10 +48,9 @@
.Sh DESCRIPTION
.Nm
is a computer fantasy game with a new twist.
-It is crt oriented and the
-object of the game is to survive the attacks of various monsters and get
-a lot of gold, rather than the puzzle solving orientation of most computer
-fantasy games.
+It is CRT oriented and the object of the game is to survive the attacks of
+various monsters and get a lot of gold, rather than the puzzle solving
+orientation of most computer fantasy games.
.Pp
To get started you really only need to know two commands.
The command
@@ -63,9 +62,8 @@ will identify the things you see on the screen.
To win the game (as opposed to merely playing to beat other people's high
scores) you must locate the Amulet of Yendor which is somewhere below
the 20th level of the dungeon and get it out.
-Nobody has achieved this
-yet and if somebody does, they will probably go down in history as a hero
-among heroes.
+Nobody has achieved this yet and if somebody does, they will probably go
+down in history as a hero among heroes.
.Pp
When the game ends, either by your death, when you quit, or if you (by
some miracle) manage to win,
@@ -107,8 +105,7 @@ Default save file
.Re
.Sh BUGS
Probably infinite, although none are known.
-However,
-that Ice Monsters sometimes transfix you permanently is
+However, that Ice Monsters sometimes transfix you permanently is
.Em not
a bug.
It's a feature.
diff --git a/tetris/tetris.6 b/tetris/tetris.6
index 207a6077..df0831eb 100644
--- a/tetris/tetris.6
+++ b/tetris/tetris.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: tetris.6,v 1.8 2002/02/08 01:25:15 ross Exp $
+.\" $NetBSD: tetris.6,v 1.9 2002/09/26 18:32:05 wiz Exp $
.\"
.\" Copyright (c) 1992, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -60,14 +60,14 @@ The default level of play is 2.
.Pp
The default control keys are as follows:
.Pp
-.Bl -tag -width "\*[Lt]space\*[Gt]" -compact -offset indent
+.Bl -tag -width "xxspacexx" -compact -offset indent
.It j
move left
.It k
rotate 1/4 turn counterclockwise
.It l
move right
-.It \*[Lt]space\*[Gt]
+.It Aq space
drop
.It p
pause
@@ -110,7 +110,7 @@ at level 9, they fall 9 times per second.
(As the game goes on, things speed up,
no matter what your initial selection.)
When this shape
-.Dq "touches down"
+.Dq touches down
on the bottom of the field, another will appear at the top.
.Pp
You can move shapes to the left or right, rotate them counterclockwise,
diff --git a/trek/trek.6 b/trek/trek.6
index a4c11372..d3376ee9 100644
--- a/trek/trek.6
+++ b/trek/trek.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: trek.6,v 1.9 2002/09/26 16:12:43 wiz Exp $
+.\" $NetBSD: trek.6,v 1.10 2002/09/26 18:32:05 wiz Exp $
.\"
.\" Copyright (c) 1980, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -40,7 +40,7 @@
.Nm trek
.Nd trekkie game
.Sh SYNOPSIS
-.Nm /usr/games/trek
+.Nm
.Oo
.Op Fl a
.Ar file
@@ -80,7 +80,7 @@ You should normally start out with a novice and work up.
In general, throughout the game, if you forget what is appropriate
the game will tell you what it expects if you just type in a question mark.
.Sh AUTHOR
-Eric Allman
+.An Eric Allman
.Sh SEE ALSO
.Pa /usr/share/doc/usd/31.trek
.Sh COMMAND SUMMARY
diff --git a/wargames/wargames.6 b/wargames/wargames.6
index 3f3a6d53..866eeea6 100644
--- a/wargames/wargames.6
+++ b/wargames/wargames.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: wargames.6,v 1.3 2002/09/26 16:12:43 wiz Exp $
+.\" $NetBSD: wargames.6,v 1.4 2002/09/26 18:32:05 wiz Exp $
.\"
.\" Copyright (c) 1998 Joey Hess
.\" All rights reserved.
@@ -45,4 +45,5 @@ The likelihood of Global Thermonuclear Warfare resulting is much smaller....
Wargames,
the movie (an MGM production, PGP 13, directed by John Badham, 1983).
.Sh AUTHOR
-This manual page was written by Joey Hess \*[Lt]joeyh@kitenet.net\*[Gt].
+This manual page was written by Joey Hess
+.Aq joeyh@kitenet.net .