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diff --git a/larn/scores.c b/larn/scores.c
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+/* scores.c Larn is copyrighted 1986 by Noah Morgan.
+ *
+ * Functions in this file are:
+ *
+ * readboard() Function to read in the scoreboard into a static buffer
+ * writeboard() Function to write the scoreboard from readboard()'s buffer
+ * makeboard() Function to create a new scoreboard (wipe out old one)
+ * hashewon() Function to return 1 if player has won a game before, else 0
+ * long paytaxes(x) Function to pay taxes if any are due
+ * winshou() Subroutine to print out the winning scoreboard
+ * shou(x) Subroutine to print out the non-winners scoreboard
+ * showscores() Function to show the scoreboard on the terminal
+ * showallscores() Function to show scores and the iven lists that go with them
+ * sortboard() Function to sort the scoreboard
+ * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
+ * new1sub(score,i,whoo,taxes) Subroutine to put player into a
+ * new2sub(score,i,whoo,whyded) Subroutine to put player into a
+ * died(x) Subroutine to record who played larn, and what the score was
+ * diedsub(x) Subroutine to print out a line showing player when he is killed
+ * diedlog() Subroutine to read a log file and print it out in ascii format
+ * getplid(name) Function to get players id # from id file
+ *
+ */
+#include <sys/types.h>
+#include <sys/times.h>
+#include <sys/stat.h>
+#include "header.h"
+
+struct scofmt /* This is the structure for the scoreboard */
+ {
+ long score; /* the score of the player */
+ long suid; /* the user id number of the player */
+ short what; /* the number of the monster that killed player */
+ short level; /* the level player was on when he died */
+ short hardlev; /* the level of difficulty player played at */
+ short order; /* the relative ordering place of this entry */
+ char who[40]; /* the name of the character */
+ char sciv[26][2]; /* this is the inventory list of the character */
+ };
+struct wscofmt /* This is the structure for the winning scoreboard */
+ {
+ long score; /* the score of the player */
+ long timeused; /* the time used in mobuls to win the game */
+ long taxes; /* taxes he owes to LRS */
+ long suid; /* the user id number of the player */
+ short hardlev; /* the level of difficulty player played at */
+ short order; /* the relative ordering place of this entry */
+ char who[40]; /* the name of the character */
+ };
+
+struct log_fmt /* 102 bytes struct for the log file */
+ {
+ long score; /* the players score */
+ long diedtime; /* time when game was over */
+ short cavelev; /* level in caves */
+ short diff; /* difficulty player played at */
+#ifdef EXTRA
+ long elapsedtime; /* real time of game in seconds */
+ long bytout; /* bytes input and output */
+ long bytin;
+ long moves; /* number of moves made by player */
+ short ac; /* armor class of player */
+ short hp,hpmax; /* players hitpoints */
+ short cputime; /* cpu time needed in seconds */
+ short killed,spused;/* monsters killed and spells cast */
+ short usage; /* usage of the cpu in % */
+ short lev; /* player level */
+#endif
+ char who[12]; /* player name */
+ char what[46]; /* what happened to player */
+ };
+
+static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
+static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
+static struct log_fmt logg; /* structure for the log file */
+static char *whydead[] = {
+ "quit", "suspended", "self - annihilated", "shot by an arrow",
+ "hit by a dart", "fell into a pit", "fell into a bottomless pit",
+ "a winner", "trapped in solid rock", "killed by a missing save file",
+ "killed by an old save file", "caught by the greedy cheater checker trap",
+ "killed by a protected save file","killed his family and committed suicide",
+ "erased by a wayward finger", "fell through a bottomless trap door",
+ "fell through a trap door", "drank some poisonous water",
+ "fried by an electric shock", "slipped on a volcano shaft",
+ "killed by a stupid act of frustration", "attacked by a revolting demon",
+ "hit by his own magic", "demolished by an unseen attacker",
+ "fell into the dreadful sleep", "killed by an exploding chest",
+/*26*/ "killed by a missing maze data file", "annihilated in a sphere",
+ "died a post mortem death","wasted by a malloc() failure"
+ };
+
+/*
+ * readboard() Function to read in the scoreboard into a static buffer
+ *
+ * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
+ */
+readboard()
+ {
+ if (lopen(scorefile)<0)
+ { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
+ lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr));
+ lrclose(); lcreat((char*)0); return(0);
+ }
+
+/*
+ * writeboard() Function to write the scoreboard from readboard()'s buffer
+ *
+ * returns -1 if unable to write the scoreboard, returns 0 if all is OK
+ */
+writeboard()
+ {
+ set_score_output();
+ if (lcreat(scorefile)<0)
+ { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
+ lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr));
+ lwclose(); lcreat((char*)0); return(0);
+ }
+
+/*
+ * makeboard() Function to create a new scoreboard (wipe out old one)
+ *
+ * returns -1 if unable to write the scoreboard, returns 0 if all is OK
+ */
+makeboard()
+ {
+ register int i;
+ for (i=0; i<SCORESIZE; i++)
+ {
+ winr[i].taxes = winr[i].score = sco[i].score = 0;
+ winr[i].order = sco[i].order = i;
+ }
+ if (writeboard()) return(-1);
+ chmod(scorefile,0660);
+ return(0);
+ }
+
+/*
+ * hashewon() Function to return 1 if player has won a game before, else 0
+ *
+ * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
+ * winner, otherwise the next level of difficulty listed in the winners
+ * scoreboard. This function also sets outstanding_taxes to the value in
+ * the winners scoreboard.
+ */
+hashewon()
+ {
+ register int i;
+ c[HARDGAME] = 0;
+ if (readboard() < 0) return(0); /* can't find scoreboard */
+ for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */
+ if (winr[i].suid == userid)
+ if (winr[i].score > 0)
+ {
+ c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes;
+ return(1);
+ }
+ return(0);
+ }
+
+/*
+ * long paytaxes(x) Function to pay taxes if any are due
+ *
+ * Enter with the amount (in gp) to pay on the taxes.
+ * Returns amount actually paid.
+ */
+long paytaxes(x)
+ long x;
+ {
+ register int i;
+ register long amt;
+ if (x<0) return(0L);
+ if (readboard()<0) return(0L);
+ for (i=0; i<SCORESIZE; i++)
+ if (winr[i].suid == userid) /* look for players winning entry */
+ if (winr[i].score>0) /* search for a winning entry for the player */
+ {
+ amt = winr[i].taxes;
+ if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */
+ winr[i].taxes -= amt;
+ outstanding_taxes -= amt;
+ if (writeboard()<0) return(0);
+ return(amt);
+ }
+ return(0L); /* couldn't find user on winning scoreboard */
+ }
+
+/*
+ * winshou() Subroutine to print out the winning scoreboard
+ *
+ * Returns the number of players on scoreboard that were shown
+ */
+winshou()
+ {
+ register struct wscofmt *p;
+ register int i,j,count;
+ for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
+ if (winr[i].score != 0)
+ { j++; break; }
+ if (j)
+ {
+ lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
+
+ for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */
+ for (j=0; j<SCORESIZE; j++) /* winners in order */
+ {
+ p = &winr[j]; /* pointer to the scoreboard entry */
+ if (p->order == i)
+ {
+ if (p->score)
+ {
+ count++;
+ lprintf("%10d %2d %5d Mobuls %s \n",
+ (long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
+ }
+ break;
+ }
+ }
+ }
+ return(count); /* return number of people on scoreboard */
+ }
+
+/*
+ * shou(x) Subroutine to print out the non-winners scoreboard
+ * int x;
+ *
+ * Enter with 0 to list the scores, enter with 1 to list inventories too
+ * Returns the number of players on scoreboard that were shown
+ */
+shou(x)
+ int x;
+ {
+ register int i,j,n,k;
+ int count;
+ for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */
+ if (sco[i].score!= 0)
+ { j++; break; }
+ if (j)
+ {
+ lprcat("\n Score Difficulty Larn Visitor Log\n");
+ for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
+ for (j=0; j<SCORESIZE; j++)
+ if (sco[j].order == i)
+ {
+ if (sco[j].score)
+ {
+ count++;
+ lprintf("%10d %2d %s ",
+ (long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
+ if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
+ else lprintf("%s",whydead[sco[j].what - 256]);
+ if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
+ if (x)
+ {
+ for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
+ for (k=1; k<99; k++)
+ for (n=0; n<26; n++)
+ if (k==iven[n]) { srcount=0; show3(n); }
+ lprcat("\n\n");
+ }
+ else lprc('\n');
+ }
+ j=SCORESIZE;
+ }
+ }
+ return(count); /* return the number of players just shown */
+ }
+
+/*
+ * showscores() Function to show the scoreboard on the terminal
+ *
+ * Returns nothing of value
+ */
+static char esb[] = "The scoreboard is empty.\n";
+showscores()
+ {
+ register int i,j;
+ lflush(); lcreat((char*)0); if (readboard()<0) return;
+ i=winshou(); j=shou(0);
+ if (i+j == 0) lprcat(esb); else lprc('\n');
+ lflush();
+ }
+
+/*
+ * showallscores() Function to show scores and the iven lists that go with them
+ *
+ * Returns nothing of value
+ */
+showallscores()
+ {
+ register int i,j;
+ lflush(); lcreat((char*)0); if (readboard()<0) return;
+ c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */
+ for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
+ for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
+ i=winshou(); j=shou(1);
+ if (i+j==0) lprcat(esb); else lprc('\n');
+ lflush();
+ }
+
+/*
+ * sortboard() Function to sort the scoreboard
+ *
+ * Returns 0 if no sorting done, else returns 1
+ */
+sortboard()
+ {
+ register int i,j,pos;
+ long jdat;
+ for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
+ pos=0; while (pos < SCORESIZE)
+ {
+ jdat=0;
+ for (i=0; i<SCORESIZE; i++)
+ if ((sco[i].order < 0) && (sco[i].score >= jdat))
+ { j=i; jdat=sco[i].score; }
+ sco[j].order = pos++;
+ }
+ pos=0; while (pos < SCORESIZE)
+ {
+ jdat=0;
+ for (i=0; i<SCORESIZE; i++)
+ if ((winr[i].order < 0) && (winr[i].score >= jdat))
+ { j=i; jdat=winr[i].score; }
+ winr[j].order = pos++;
+ }
+ return(1);
+ }
+
+/*
+ * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
+ * int score, winner, whyded;
+ * char *whoo;
+ *
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and TRUE/FALSE in winner if a winner
+ * ex. newscore(1000, "player 1", 32, 0);
+ */
+newscore(score, whoo, whyded, winner)
+ long score;
+ int winner, whyded;
+ char *whoo;
+ {
+ register int i;
+ long taxes;
+ if (readboard() < 0) return; /* do the scoreboard */
+ /* if a winner then delete all non-winning scores */
+ if (cheat) winner=0; /* if he cheated, don't let him win */
+ if (winner)
+ {
+ for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
+ taxes = score*TAXRATE;
+ score += 100000*c[HARDGAME]; /* bonus for winning */
+ /* if he has a slot on the winning scoreboard update it if greater score */
+ for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
+ { new1sub(score,i,whoo,taxes); return; }
+ /* he had no entry. look for last entry and see if he has a greater score */
+ for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
+ { new1sub(score,i,whoo,taxes); return; }
+ }
+ else if (!cheat) /* for not winning scoreboard */
+ {
+ /* if he has a slot on the scoreboard update it if greater score */
+ for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
+ { new2sub(score,i,whoo,whyded); return; }
+ /* he had no entry. look for last entry and see if he has a greater score */
+ for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
+ { new2sub(score,i,whoo,whyded); return; }
+ }
+ }
+
+/*
+ * new1sub(score,i,whoo,taxes) Subroutine to put player into a
+ * int score,i,whyded,taxes; winning scoreboard entry if his score
+ * char *whoo; is high enough
+ *
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and TRUE/FALSE in winner if a winner
+ * slot in scoreboard in i, and the tax bill in taxes.
+ * Returns nothing of value
+ */
+new1sub(score,i,whoo,taxes)
+ long score,taxes;
+ int i;
+ char *whoo;
+ {
+ register struct wscofmt *p;
+ p = &winr[i];
+ p->taxes += taxes;
+ if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
+ {
+ strcpy(p->who,whoo); p->score=score;
+ p->hardlev=c[HARDGAME]; p->suid=userid;
+ p->timeused=gtime/100;
+ }
+ }
+
+/*
+ * new2sub(score,i,whoo,whyded) Subroutine to put player into a
+ * int score,i,whyded,taxes; non-winning scoreboard entry if his
+ * char *whoo; score is high enough
+ *
+ * Enter with the total score in gp in score, players name in whoo,
+ * died() reason # in whyded, and slot in scoreboard in i.
+ * Returns nothing of value
+ */
+new2sub(score,i,whoo,whyded)
+ long score;
+ int i,whyded;
+ char *whoo;
+ {
+ register int j;
+ register struct scofmt *p;
+ p = &sco[i];
+ if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
+ {
+ strcpy(p->who,whoo); p->score=score;
+ p->what=whyded; p->hardlev=c[HARDGAME];
+ p->suid=userid; p->level=level;
+ for (j=0; j<26; j++)
+ { p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
+ }
+ }
+
+/*
+ * died(x) Subroutine to record who played larn, and what the score was
+ * int x;
+ *
+ * if x < 0 then don't show scores
+ * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
+ *
+ * < 256 killed by the monster number
+ * 256 quit
+ * 257 suspended
+ * 258 self - annihilated
+ * 259 shot by an arrow
+ * 260 hit by a dart
+ * 261 fell into a pit
+ * 262 fell into a bottomless pit
+ * 263 a winner
+ * 264 trapped in solid rock
+ * 265 killed by a missing save file
+ * 266 killed by an old save file
+ * 267 caught by the greedy cheater checker trap
+ * 268 killed by a protected save file
+ * 269 killed his family and killed himself
+ * 270 erased by a wayward finger
+ * 271 fell through a bottomless trap door
+ * 272 fell through a trap door
+ * 273 drank some poisonous water
+ * 274 fried by an electric shock
+ * 275 slipped on a volcano shaft
+ * 276 killed by a stupid act of frustration
+ * 277 attacked by a revolting demon
+ * 278 hit by his own magic
+ * 279 demolished by an unseen attacker
+ * 280 fell into the dreadful sleep
+ * 281 killed by an exploding chest
+ * 282 killed by a missing maze data file
+ * 283 killed by a sphere of annihilation
+ * 284 died a post mortem death
+ * 285 malloc() failure
+ * 300 quick quit -- don't put on scoreboard
+ */
+
+static int scorerror;
+died(x)
+ int x;
+ {
+ register int f,win;
+ char ch,*mod;
+ long zzz,i;
+ struct tms cputime;
+ if (c[LIFEPROT]>0) /* if life protection */
+ {
+ switch((x>0) ? x : -x)
+ {
+ case 256: case 257: case 262: case 263: case 265: case 266:
+ case 267: case 268: case 269: case 271: case 282: case 284:
+ case 285: case 300: goto invalid; /* can't be saved */
+ };
+ --c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
+ cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
+ lflush(); sleep(4);
+ return; /* only case where died() returns */
+ }
+invalid:
+ clearvt100(); lflush(); f=0;
+ if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */
+ if (x<0) { f++; x = -x; } /* if we are not to display the scores */
+ if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */
+ if (x == 263) win = 1; else win = 0;
+ c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0;
+ /* now enter the player at the end of the scoreboard */
+ newscore(c[GOLD], logname, x, win);
+ diedsub(x); /* print out the score line */ lflush();
+
+ set_score_output();
+ if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */
+ {
+#ifndef NOLOG
+ if (lappend(logfile)<0) /* append to file */
+ {
+ if (lcreat(logfile)<0) /* and can't create new log file */
+ {
+ lcreat((char*)0);
+ lprcat("\nCan't open record file: I can't post your score.\n");
+ sncbr(); resetscroll(); lflush(); exit();
+ }
+ chmod(logfile,0660);
+ }
+ strcpy(logg.who,loginname);
+ logg.score = c[GOLD]; logg.diff = c[HARDGAME];
+ if (x < 256)
+ {
+ ch = *monster[x].name;
+ if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
+ mod="an"; else mod="a";
+ sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
+ }
+ else sprintf(logg.what,"%s",whydead[x - 256]);
+ logg.cavelev=level;
+ time(&zzz); /* get cpu time -- write out score info */
+ logg.diedtime=zzz;
+#ifdef EXTRA
+ times(&cputime); /* get cpu time -- write out score info */
+ logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
+ logg.lev=c[LEVEL]; logg.ac=c[AC];
+ logg.hpmax=c[HPMAX]; logg.hp=c[HP];
+ logg.elapsedtime=(zzz-initialtime+59)/60;
+ logg.usage=(10000*i)/(zzz-initialtime);
+ logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT];
+ logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST];
+ logg.killed=c[MONSTKILLED];
+#endif
+ lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose();
+#endif NOLOG
+
+/* now for the scoreboard maintenance -- not for a suspended game */
+ if (x != 257)
+ {
+ if (sortboard()) scorerror = writeboard();
+ }
+ }
+ if ((x==256) || (x==257) || (f != 0)) exit();
+ if (scorerror == 0) showscores(); /* if we updated the scoreboard */
+ if (x == 263) mailbill(); exit();
+ }
+
+/*
+ * diedsub(x) Subroutine to print out the line showing the player when he is killed
+ * int x;
+ */
+diedsub(x)
+int x;
+ {
+ register char ch,*mod;
+ lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
+ if (x < 256)
+ {
+ ch = *monster[x].name;
+ if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
+ mod="an"; else mod="a";
+ lprintf("killed by %s %s",mod,monster[x].name);
+ }
+ else lprintf("%s",whydead[x - 256]);
+ if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n');
+ }
+
+/*
+ * diedlog() Subroutine to read a log file and print it out in ascii format
+ */
+diedlog()
+ {
+ register int n;
+ register char *p;
+ struct stat stbuf;
+ lcreat((char*)0);
+ if (lopen(logfile)<0)
+ {
+ lprintf("Can't locate log file <%s>\n",logfile);
+ return;
+ }
+ if (fstat(fd,&stbuf) < 0)
+ {
+ lprintf("Can't stat log file <%s>\n",logfile);
+ return;
+ }
+ for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
+ {
+ lrfill((char*)&logg,sizeof(struct log_fmt));
+ p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
+ lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
+#ifdef EXTRA
+ if (logg.moves<=0) logg.moves=1;
+ lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
+ lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
+ lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
+ lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
+#endif
+ }
+ lflush(); lrclose(); return;
+ }
+
+#ifndef UIDSCORE
+/*
+ * getplid(name) Function to get players id # from id file
+ *
+ * Enter with the name of the players character in name.
+ * Returns the id # of the players character, or -1 if failure.
+ * This routine will try to find the name in the id file, if its not there,
+ * it will try to make a new entry in the file. Only returns -1 if can't
+ * find him in the file, and can't make a new entry in the file.
+ * Format of playerids file:
+ * Id # in ascii \n character name \n
+ */
+static int havepid= -1; /* playerid # if previously done */
+getplid(nam)
+ char *nam;
+ {
+ int fd7,high=999,no;
+ register char *p,*p2;
+ char name[80];
+ if (havepid != -1) return(havepid); /* already did it */
+ lflush(); /* flush any pending I/O */
+ sprintf(name,"%s\n",nam); /* append a \n to name */
+ if (lopen(playerids) < 0) /* no file, make it */
+ {
+ if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */
+ close(fd7); goto addone; /* now append new playerid record to file */
+ }
+ for (;;) /* now search for the name in the player id file */
+ {
+ p = lgetl(); if (p==NULL) break; /* EOF? */
+ no = atoi(p); /* the id # */
+ p2= lgetl(); if (p2==NULL) break; /* EOF? */
+ if (no>high) high=no; /* accumulate highest id # */
+ if (strcmp(p2,name)==0) /* we found him */
+ {
+ return(no); /* his id number */
+ }
+ }
+ lrclose();
+ /* if we get here, we didn't find him in the file -- put him there */
+addone:
+ if (lappend(playerids) < 0) return(-1); /* can't open file for append */
+ lprintf("%d\n%s",(long)++high,name); /* new id # and name */
+ lwclose();
+ lcreat((char*)0); /* re-open terminal channel */
+ return(high);
+ }
+#endif UIDSCORE
+