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author | Carson Katri <carson.katri@gmail.com> | 2021-06-12 12:52:30 -0400 |
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committer | Carson Katri <carson.katri@gmail.com> | 2021-06-12 12:52:30 -0400 |
commit | 00f001ab1df95c96d5d148133bf1dbd790baae05 (patch) | |
tree | 6036134f9c3239fc71677142986c951bba332ffd /Assets/Scripts/Controllers/Ball.cs | |
parent | ff111d95db1878f9c35d99e7d4fa0b4d9a0de37c (diff) | |
download | gmtk-gamejam-00f001ab1df95c96d5d148133bf1dbd790baae05.tar.gz gmtk-gamejam-00f001ab1df95c96d5d148133bf1dbd790baae05.tar.zst gmtk-gamejam-00f001ab1df95c96d5d148133bf1dbd790baae05.zip |
Add player graphics
Diffstat (limited to 'Assets/Scripts/Controllers/Ball.cs')
-rw-r--r-- | Assets/Scripts/Controllers/Ball.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/Ball.cs b/Assets/Scripts/Controllers/Ball.cs new file mode 100644 index 0000000..b63c928 --- /dev/null +++ b/Assets/Scripts/Controllers/Ball.cs @@ -0,0 +1,24 @@ +using System; +using UnityEngine; + +namespace Controllers +{ + [RequireComponent(typeof(Rigidbody2D))] + [RequireComponent(typeof(CircleCollider2D))] + public class Ball : MonoBehaviour + { + internal GameController controller; + + [SerializeField] private float shotForce; + + private void OnCollisionEnter2D(Collision2D other) + { + controller.BallDropped(); + } + + public void Shoot(Transform playerTransform) + { + GetComponent<Rigidbody2D>().AddForce((Vector2)(playerTransform.forward + playerTransform.up) * shotForce); + } + } +} |