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authorCarson Katri <carson.katri@gmail.com>2021-06-12 12:52:30 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-12 12:52:30 -0400
commit00f001ab1df95c96d5d148133bf1dbd790baae05 (patch)
tree6036134f9c3239fc71677142986c951bba332ffd /Assets/Scripts/Controllers/Ball.cs
parentff111d95db1878f9c35d99e7d4fa0b4d9a0de37c (diff)
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Add player graphics
Diffstat (limited to 'Assets/Scripts/Controllers/Ball.cs')
-rw-r--r--Assets/Scripts/Controllers/Ball.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/Ball.cs b/Assets/Scripts/Controllers/Ball.cs
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+++ b/Assets/Scripts/Controllers/Ball.cs
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+using System;
+using UnityEngine;
+
+namespace Controllers
+{
+ [RequireComponent(typeof(Rigidbody2D))]
+ [RequireComponent(typeof(CircleCollider2D))]
+ public class Ball : MonoBehaviour
+ {
+ internal GameController controller;
+
+ [SerializeField] private float shotForce;
+
+ private void OnCollisionEnter2D(Collision2D other)
+ {
+ controller.BallDropped();
+ }
+
+ public void Shoot(Transform playerTransform)
+ {
+ GetComponent<Rigidbody2D>().AddForce((Vector2)(playerTransform.forward + playerTransform.up) * shotForce);
+ }
+ }
+}