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Diffstat (limited to 'Assets/Scripts/Controllers/Ball.cs')
-rw-r--r-- | Assets/Scripts/Controllers/Ball.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/Ball.cs b/Assets/Scripts/Controllers/Ball.cs new file mode 100644 index 0000000..b63c928 --- /dev/null +++ b/Assets/Scripts/Controllers/Ball.cs @@ -0,0 +1,24 @@ +using System; +using UnityEngine; + +namespace Controllers +{ + [RequireComponent(typeof(Rigidbody2D))] + [RequireComponent(typeof(CircleCollider2D))] + public class Ball : MonoBehaviour + { + internal GameController controller; + + [SerializeField] private float shotForce; + + private void OnCollisionEnter2D(Collision2D other) + { + controller.BallDropped(); + } + + public void Shoot(Transform playerTransform) + { + GetComponent<Rigidbody2D>().AddForce((Vector2)(playerTransform.forward + playerTransform.up) * shotForce); + } + } +} |