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authorCameron Katri <me@cameronkatri.com>2021-06-12 21:25:59 -0400
committerCameron Katri <me@cameronkatri.com>2021-06-12 21:25:59 -0400
commit08c4ba7f5aa07db27341cbd056d6482376191d2a (patch)
tree583dd59123fac79cf00b4b9d3d334790438d48d4 /Assets/Scripts/Controllers/Ball.cs
parent1e6b5794b3e0be28192529256d6d3f562f32f4ad (diff)
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Add non working time shooting
Diffstat (limited to 'Assets/Scripts/Controllers/Ball.cs')
-rw-r--r--Assets/Scripts/Controllers/Ball.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Assets/Scripts/Controllers/Ball.cs b/Assets/Scripts/Controllers/Ball.cs
index 07e1b37..936b857 100644
--- a/Assets/Scripts/Controllers/Ball.cs
+++ b/Assets/Scripts/Controllers/Ball.cs
@@ -20,11 +20,11 @@ namespace Controllers
controller.BallDropped();
}
- public void Shoot(Vector3 target)
+ public void Shoot(Vector3 target, float time)
{
transform.right = target - transform.position;
Rigidbody.velocity = Vector2.zero;
- Rigidbody.AddForce((transform.right + (transform.up * 0.5f)) * shotForce);
+ Rigidbody.AddForce((transform.right + (transform.up * 0.5f)) * (shotForce * ((Mathf.Clamp(time, 0f, 1f) + 1))));
}
}
}