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using System;
using System.Net.Mime;
using UnityEngine;

namespace Controllers
{
  [RequireComponent(typeof(Rigidbody2D))]
  [RequireComponent(typeof(CircleCollider2D))]
  public class Ball : MonoBehaviour
  {
    internal GameController controller;

    [SerializeField] private float shotForce;

    public Rigidbody2D Rigidbody => _rigidbody != null ? _rigidbody : _rigidbody = GetComponent<Rigidbody2D>();
    private Rigidbody2D _rigidbody;
    
    private void OnCollisionEnter2D(Collision2D other)
    {
      controller.BallDropped();
    }

    public void Shoot(Vector3 target, float time)
    {
      transform.right = target - transform.position;
      Rigidbody.velocity = Vector2.zero;
      Rigidbody.AddForce((transform.right + (transform.up * 0.5f)) * (shotForce * ((Mathf.Clamp(time, 0f, 1f) + 1))));
    }
  }
}