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authorCarson Katri <carson.katri@gmail.com>2021-06-12 16:57:05 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-12 16:57:05 -0400
commit2da4072647dbf8577f8a5e2391551fbbfceef231 (patch)
tree636de5585864d64832d362117d40c93de97e5bb9 /Assets/Scripts/Controllers
parent939170f625e5928d5ca86a57796aaa23f25a4fa7 (diff)
parentd6d5014337ab72a6eb8c2f93fae107c71d267649 (diff)
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Resolve conflicts
Diffstat (limited to 'Assets/Scripts/Controllers')
-rw-r--r--Assets/Scripts/Controllers/AIController.cs27
-rw-r--r--Assets/Scripts/Controllers/GameController.cs17
-rw-r--r--Assets/Scripts/Controllers/Hoop.cs19
-rw-r--r--Assets/Scripts/Controllers/Hoop.cs.meta3
4 files changed, 57 insertions, 9 deletions
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs
index 19a7d3e..1b7fba8 100644
--- a/Assets/Scripts/Controllers/AIController.cs
+++ b/Assets/Scripts/Controllers/AIController.cs
@@ -26,7 +26,23 @@ namespace Controllers
public BoxCollider2D BoxCollider => _boxCollider != null ? _boxCollider : _boxCollider = GetComponent<BoxCollider2D>();
private BoxCollider2D _boxCollider;
-
+
+ private void Start()
+ {
+ // Try to grab (steal) the ball every n seconds.
+ InvokeRepeating(nameof(GrabBall), 0, 0.5f);
+ }
+
+ private void GrabBall()
+ {
+ // Grab from the middle, and the bottom.
+ if (game.player.HasBall && Random.Range(0, 100) > 95) // 5% chance of them grabbing the ball from the player.
+ {
+ game.enemy.GrabBall(transform.position);
+ game.enemy.GrabBall(transform.position + new Vector3(0f, BoxCollider.size.y / 2, 0f));
+ }
+ }
+
private void Update()
{
if (!game.enemy.HasBall) // Move towards the ball to grab it.
@@ -35,14 +51,7 @@ namespace Controllers
if (Vector2.Distance(player.transform.position, transform.position) < 1f) // Repel from the player if they get too close.
{
- transform.position -= (player.transform.position - transform.position).normalized * (Time.deltaTime * speed / 2f);
- }
-
- // Grab from the middle, and the bottom.
- if (game.player.HasBall && Random.Range(0, 100) > 50) // 50% chance of them grabbing the ball from the player.
- {
- game.enemy.GrabBall(transform.position);
- game.enemy.GrabBall(transform.position + new Vector3(0f, BoxCollider.size.y / 2, 0f));
+ transform.position += (player.transform.position - transform.position).normalized * (Time.deltaTime * speed / 2f);
}
}
else // Otherwise, move toward the basket, and then once we get within range, take the shot.
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index 9ae0ce8..b9f65f2 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -18,6 +18,9 @@ namespace Controllers
/// </summary>
[SerializeField] public Ball ball;
+ [SerializeField] public Hoop PlayerHoop;
+ [SerializeField] public Hoop EnemyHoop;
+
private void Awake()
{
player = new Player { isEnemy = false, controller = this };
@@ -37,6 +40,19 @@ namespace Controllers
/// </summary>
internal GameController controller;
+ internal int score;
+
+ private Vector2 lastShotPosition;
+ public void Score(Vector2 Rim) {
+ if (Vector2.Distance(lastShotPosition, Rim) >= 1)
+ {
+ score += 3;
+ Debug.Log("Three point");
+ } else
+ score += 2;
+ Debug.Log("Two point");
+ }
+
private State dribble => isEnemy ? State.EnemyDribble : State.PlayerDribble;
private State shoot => isEnemy ? State.EnemyShoot : State.PlayerShoot;
@@ -80,6 +96,7 @@ namespace Controllers
if (controller.state != dribble) return false; // We must be dribbling the ball to shoot it.
controller.state = shoot;
controller.ball.Shoot(playerTransform);
+ lastShotPosition = playerTransform.position;
return true;
}
}
diff --git a/Assets/Scripts/Controllers/Hoop.cs b/Assets/Scripts/Controllers/Hoop.cs
new file mode 100644
index 0000000..58f7130
--- /dev/null
+++ b/Assets/Scripts/Controllers/Hoop.cs
@@ -0,0 +1,19 @@
+using System;
+using UnityEngine;
+
+namespace Controllers
+{
+ public class Hoop : MonoBehaviour
+ {
+ [SerializeField] private BoxCollider2D Rim;
+ [SerializeField] private BoxCollider2D Net;
+
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ if (other.GetComponent<Ball>() == null) return;
+
+ if (Rim.IsTouching(other) && Net.IsTouching(other))
+ Debug.Log("Swish!");
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/Scripts/Controllers/Hoop.cs.meta b/Assets/Scripts/Controllers/Hoop.cs.meta
new file mode 100644
index 0000000..29125c3
--- /dev/null
+++ b/Assets/Scripts/Controllers/Hoop.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 40e5d6a883d14c7fb60913ec2fc3009c
+timeCreated: 1623524972 \ No newline at end of file