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authorCameron Katri <me@cameronkatri.com>2021-06-12 16:54:59 -0400
committerCameron Katri <me@cameronkatri.com>2021-06-12 16:54:59 -0400
commitd6d5014337ab72a6eb8c2f93fae107c71d267649 (patch)
tree637387f4daa9114f20917a565283bd327b7d6318 /Assets/Scripts
parentd64b65fed63cd4fb5cc1112fabc8850ddd1f6507 (diff)
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EnemyHoop and Hoop gamecontroler stuff
Diffstat (limited to 'Assets/Scripts')
-rw-r--r--Assets/Scripts/Controllers/GameController.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index c326c4e..b39199b 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -18,6 +18,9 @@ namespace Controllers
/// </summary>
[SerializeField] public Ball ball;
+ [SerializeField] public Hoop PlayerHoop;
+ [SerializeField] public Hoop EnemyHoop;
+
private void Awake()
{
player = new Player { isEnemy = false, controller = this };
@@ -37,6 +40,19 @@ namespace Controllers
/// </summary>
internal GameController controller;
+ internal int score;
+
+ private Vector2 lastShotPosition;
+ public void Score(Vector2 Rim) {
+ if (Vector2.Distance(lastShotPosition, Rim) >= 1)
+ {
+ score += 3;
+ Debug.Log("Three point");
+ } else
+ score += 2;
+ Debug.Log("Two point");
+ }
+
private State dribble => isEnemy ? State.EnemyDribble : State.PlayerDribble;
private State shoot => isEnemy ? State.EnemyShoot : State.PlayerShoot;
@@ -78,6 +94,7 @@ namespace Controllers
if (controller.state != dribble) return false; // We must be dribbling the ball to shoot it.
controller.state = shoot;
controller.ball.Shoot(playerTransform);
+ lastShotPosition = playerTransform.position;
return true;
}
}