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authorCarson Katri <carson.katri@gmail.com>2021-06-11 22:47:10 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-11 22:47:10 -0400
commitc7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c (patch)
tree1cee736448e9a804e9c6279fb4524bd9caadd6b4 /ProjectSettings/Physics2DSettings.asset
parent0d03c642e698b56a4306644cbe2ed7dc8a1ddb85 (diff)
downloadgmtk-gamejam-c7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c.tar.gz
gmtk-gamejam-c7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c.tar.zst
gmtk-gamejam-c7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c.zip
Add basketball sprite
Diffstat (limited to 'ProjectSettings/Physics2DSettings.asset')
-rw-r--r--ProjectSettings/Physics2DSettings.asset112
1 files changed, 56 insertions, 56 deletions
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index cddc58b..e6f20a9 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -1,56 +1,56 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!19 &1
-Physics2DSettings:
- m_ObjectHideFlags: 0
- serializedVersion: 5
- m_Gravity: {x: 0, y: -9.81}
- m_DefaultMaterial: {fileID: 0}
- m_VelocityIterations: 8
- m_PositionIterations: 3
- m_VelocityThreshold: 1
- m_MaxLinearCorrection: 0.2
- m_MaxAngularCorrection: 8
- m_MaxTranslationSpeed: 100
- m_MaxRotationSpeed: 360
- m_BaumgarteScale: 0.2
- m_BaumgarteTimeOfImpactScale: 0.75
- m_TimeToSleep: 0.5
- m_LinearSleepTolerance: 0.01
- m_AngularSleepTolerance: 2
- m_DefaultContactOffset: 0.01
- m_JobOptions:
- serializedVersion: 2
- useMultithreading: 0
- useConsistencySorting: 0
- m_InterpolationPosesPerJob: 100
- m_NewContactsPerJob: 30
- m_CollideContactsPerJob: 100
- m_ClearFlagsPerJob: 200
- m_ClearBodyForcesPerJob: 200
- m_SyncDiscreteFixturesPerJob: 50
- m_SyncContinuousFixturesPerJob: 50
- m_FindNearestContactsPerJob: 100
- m_UpdateTriggerContactsPerJob: 100
- m_IslandSolverCostThreshold: 100
- m_IslandSolverBodyCostScale: 1
- m_IslandSolverContactCostScale: 10
- m_IslandSolverJointCostScale: 10
- m_IslandSolverBodiesPerJob: 50
- m_IslandSolverContactsPerJob: 50
- m_SimulationMode: 0
- m_QueriesHitTriggers: 1
- m_QueriesStartInColliders: 1
- m_CallbacksOnDisable: 1
- m_ReuseCollisionCallbacks: 1
- m_AutoSyncTransforms: 0
- m_AlwaysShowColliders: 0
- m_ShowColliderSleep: 1
- m_ShowColliderContacts: 0
- m_ShowColliderAABB: 0
- m_ContactArrowScale: 0.2
- m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
- m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
- m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
- m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!19 &1
+Physics2DSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 5
+ m_Gravity: {x: 0, y: -9.81}
+ m_DefaultMaterial: {fileID: 0}
+ m_VelocityIterations: 8
+ m_PositionIterations: 3
+ m_VelocityThreshold: 1
+ m_MaxLinearCorrection: 0.2
+ m_MaxAngularCorrection: 8
+ m_MaxTranslationSpeed: 100
+ m_MaxRotationSpeed: 360
+ m_BaumgarteScale: 0.2
+ m_BaumgarteTimeOfImpactScale: 0.75
+ m_TimeToSleep: 0.5
+ m_LinearSleepTolerance: 0.01
+ m_AngularSleepTolerance: 2
+ m_DefaultContactOffset: 0.01
+ m_JobOptions:
+ serializedVersion: 2
+ useMultithreading: 0
+ useConsistencySorting: 0
+ m_InterpolationPosesPerJob: 100
+ m_NewContactsPerJob: 30
+ m_CollideContactsPerJob: 100
+ m_ClearFlagsPerJob: 200
+ m_ClearBodyForcesPerJob: 200
+ m_SyncDiscreteFixturesPerJob: 50
+ m_SyncContinuousFixturesPerJob: 50
+ m_FindNearestContactsPerJob: 100
+ m_UpdateTriggerContactsPerJob: 100
+ m_IslandSolverCostThreshold: 100
+ m_IslandSolverBodyCostScale: 1
+ m_IslandSolverContactCostScale: 10
+ m_IslandSolverJointCostScale: 10
+ m_IslandSolverBodiesPerJob: 50
+ m_IslandSolverContactsPerJob: 50
+ m_SimulationMode: 0
+ m_QueriesHitTriggers: 1
+ m_QueriesStartInColliders: 1
+ m_CallbacksOnDisable: 1
+ m_ReuseCollisionCallbacks: 1
+ m_AutoSyncTransforms: 0
+ m_AlwaysShowColliders: 0
+ m_ShowColliderSleep: 1
+ m_ShowColliderContacts: 0
+ m_ShowColliderAABB: 0
+ m_ContactArrowScale: 0.2
+ m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
+ m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
+ m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
+ m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
+ m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff7fffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff