diff options
author | Carson Katri <carson.katri@gmail.com> | 2021-06-11 22:47:10 -0400 |
---|---|---|
committer | Carson Katri <carson.katri@gmail.com> | 2021-06-11 22:47:10 -0400 |
commit | c7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c (patch) | |
tree | 1cee736448e9a804e9c6279fb4524bd9caadd6b4 /ProjectSettings | |
parent | 0d03c642e698b56a4306644cbe2ed7dc8a1ddb85 (diff) | |
download | gmtk-gamejam-c7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c.tar.gz gmtk-gamejam-c7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c.tar.zst gmtk-gamejam-c7bbe173a82dcf3fd80a92c6002fbdc9c0055e0c.zip |
Add basketball sprite
Diffstat (limited to 'ProjectSettings')
-rw-r--r-- | ProjectSettings/Physics2DSettings.asset | 112 | ||||
-rw-r--r-- | ProjectSettings/ProjectSettings.asset | 7 | ||||
-rw-r--r-- | ProjectSettings/TagManager.asset | 86 | ||||
-rw-r--r-- | ProjectSettings/TimelineSettings.asset | 15 |
4 files changed, 118 insertions, 102 deletions
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index cddc58b..e6f20a9 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -1,56 +1,56 @@ -%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!19 &1
-Physics2DSettings:
- m_ObjectHideFlags: 0
- serializedVersion: 5
- m_Gravity: {x: 0, y: -9.81}
- m_DefaultMaterial: {fileID: 0}
- m_VelocityIterations: 8
- m_PositionIterations: 3
- m_VelocityThreshold: 1
- m_MaxLinearCorrection: 0.2
- m_MaxAngularCorrection: 8
- m_MaxTranslationSpeed: 100
- m_MaxRotationSpeed: 360
- m_BaumgarteScale: 0.2
- m_BaumgarteTimeOfImpactScale: 0.75
- m_TimeToSleep: 0.5
- m_LinearSleepTolerance: 0.01
- m_AngularSleepTolerance: 2
- m_DefaultContactOffset: 0.01
- m_JobOptions:
- serializedVersion: 2
- useMultithreading: 0
- useConsistencySorting: 0
- m_InterpolationPosesPerJob: 100
- m_NewContactsPerJob: 30
- m_CollideContactsPerJob: 100
- m_ClearFlagsPerJob: 200
- m_ClearBodyForcesPerJob: 200
- m_SyncDiscreteFixturesPerJob: 50
- m_SyncContinuousFixturesPerJob: 50
- m_FindNearestContactsPerJob: 100
- m_UpdateTriggerContactsPerJob: 100
- m_IslandSolverCostThreshold: 100
- m_IslandSolverBodyCostScale: 1
- m_IslandSolverContactCostScale: 10
- m_IslandSolverJointCostScale: 10
- m_IslandSolverBodiesPerJob: 50
- m_IslandSolverContactsPerJob: 50
- m_SimulationMode: 0
- m_QueriesHitTriggers: 1
- m_QueriesStartInColliders: 1
- m_CallbacksOnDisable: 1
- m_ReuseCollisionCallbacks: 1
- m_AutoSyncTransforms: 0
- m_AlwaysShowColliders: 0
- m_ShowColliderSleep: 1
- m_ShowColliderContacts: 0
- m_ShowColliderAABB: 0
- m_ContactArrowScale: 0.2
- m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
- m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
- m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
- m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!19 &1 +Physics2DSettings: + m_ObjectHideFlags: 0 + serializedVersion: 5 + m_Gravity: {x: 0, y: -9.81} + m_DefaultMaterial: {fileID: 0} + m_VelocityIterations: 8 + m_PositionIterations: 3 + m_VelocityThreshold: 1 + m_MaxLinearCorrection: 0.2 + m_MaxAngularCorrection: 8 + m_MaxTranslationSpeed: 100 + m_MaxRotationSpeed: 360 + m_BaumgarteScale: 0.2 + m_BaumgarteTimeOfImpactScale: 0.75 + m_TimeToSleep: 0.5 + m_LinearSleepTolerance: 0.01 + m_AngularSleepTolerance: 2 + m_DefaultContactOffset: 0.01 + m_JobOptions: + serializedVersion: 2 + useMultithreading: 0 + useConsistencySorting: 0 + m_InterpolationPosesPerJob: 100 + m_NewContactsPerJob: 30 + m_CollideContactsPerJob: 100 + m_ClearFlagsPerJob: 200 + m_ClearBodyForcesPerJob: 200 + m_SyncDiscreteFixturesPerJob: 50 + m_SyncContinuousFixturesPerJob: 50 + m_FindNearestContactsPerJob: 100 + m_UpdateTriggerContactsPerJob: 100 + m_IslandSolverCostThreshold: 100 + m_IslandSolverBodyCostScale: 1 + m_IslandSolverContactCostScale: 10 + m_IslandSolverJointCostScale: 10 + m_IslandSolverBodiesPerJob: 50 + m_IslandSolverContactsPerJob: 50 + m_SimulationMode: 0 + m_QueriesHitTriggers: 1 + m_QueriesStartInColliders: 1 + m_CallbacksOnDisable: 1 + m_ReuseCollisionCallbacks: 1 + m_AutoSyncTransforms: 0 + m_AlwaysShowColliders: 0 + m_ShowColliderSleep: 1 + m_ShowColliderContacts: 0 + m_ShowColliderAABB: 0 + m_ContactArrowScale: 0.2 + m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} + m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} + m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} + m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} + m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff7fffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 2969713..2c04ede 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -12,8 +12,8 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany - productName: gmtk-gamejam + companyName: Build Passed + productName: OverOurHeads defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -145,7 +145,8 @@ PlayerSettings: resolutionScalingMode: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 - applicationIdentifier: {} + applicationIdentifier: + Standalone: com.BuildPassed.OverOurHeads buildNumber: Standalone: 0 iPhone: 0 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 3281f1b..9793b29 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -1,43 +1,43 @@ -%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!78 &1
-TagManager:
- serializedVersion: 2
- tags: []
- layers:
- - Default
- - TransparentFX
- - Ignore Raycast
- -
- - Water
- - UI
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- m_SortingLayers:
- - name: Default
- uniqueID: 0
- locked: 0
+%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!78 &1 +TagManager: + serializedVersion: 2 + tags: [] + layers: + - Default + - TransparentFX + - Ignore Raycast + - + - Water + - UI + - Player + - Ball + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + m_SortingLayers: + - name: Default + uniqueID: 0 + locked: 0 diff --git a/ProjectSettings/TimelineSettings.asset b/ProjectSettings/TimelineSettings.asset new file mode 100644 index 0000000..b4fbdb0 --- /dev/null +++ b/ProjectSettings/TimelineSettings.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 61 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3} + m_Name: + m_EditorClassIdentifier: + assetDefaultFramerate: 60 |