diff options
Diffstat (limited to 'Assets/Scripts/Controllers/Player')
4 files changed, 117 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/Player/PlayerController.cs b/Assets/Scripts/Controllers/Player/PlayerController.cs new file mode 100644 index 0000000..c5cfc3d --- /dev/null +++ b/Assets/Scripts/Controllers/Player/PlayerController.cs @@ -0,0 +1,75 @@ +using System.Linq; +using Controllers.Player; +using UnityEngine; + +namespace Controllers.Player +{ + public class PlayerController : MonoBehaviour + { + [SerializeField] private PlayerSegment[] segments; + [SerializeField] private float sensitivity; + [SerializeField] private float verticalSensitivity; + + [SerializeField] private Rigidbody2D ballPrefab; + [SerializeField] private float ballSpeed; + + private void Update() + { + for (var i = 0; i < segments.Length; i++) + { + var segment = segments[i]; + var isRoot = i == 0; + + // Update icons + foreach (var control in new[] {segment.left, segment.right}) + { + if (Input.GetKeyDown(control.keyCode)) + control.icon.SetActive(true); + else if (Input.GetKeyUp(control.keyCode)) + control.icon.SetActive(false); + } + + // Add forces + if (Input.GetKey(segment.left.keyCode)) + segment.Rigidbody.AddForceAtPosition(Vector2.left * (sensitivity * (isRoot ? 2f : 1f)) + Vector2.up * (verticalSensitivity * (isRoot ? -1f : 1f)), segment.transform.position + (segment.Sprite.bounds.size.y * segment.forceOrigin)); + if (Input.GetKey(segment.right.keyCode)) + segment.Rigidbody.AddForceAtPosition(Vector2.right * (sensitivity * (isRoot ? 2f : 1f)) + Vector2.up * (verticalSensitivity * (isRoot ? -1f : 1f)), segment.transform.position + (segment.Sprite.bounds.size.y * segment.forceOrigin)); + } + + // if (Input.GetKey(KeyCode.D)) + // { + // segments[0].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f); + // } + // else if (Input.GetKey(KeyCode.A)) + // { + // segments[0].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f); + // } + // + // if (Input.GetKey(KeyCode.L)) + // { + // segments[1].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f); + // } + // else if (Input.GetKey(KeyCode.J)) + // { + // segments[1].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f); + // } + // + // if (Input.GetKey(KeyCode.RightArrow)) + // { + // segments[2].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f); + // } + // else if (Input.GetKey(KeyCode.LeftArrow)) + // { + // segments[2].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f); + // } + // + if (Input.GetKeyDown(KeyCode.Space)) + { + var ball = Instantiate(ballPrefab); + var lastSegment = segments.Last(); + ball.transform.position = lastSegment.transform.position; + ball.AddForce((lastSegment.transform.right + lastSegment.transform.up) * ballSpeed); + } + } + } +} diff --git a/Assets/Scripts/Controllers/Player/PlayerController.cs.meta b/Assets/Scripts/Controllers/Player/PlayerController.cs.meta new file mode 100644 index 0000000..8a5b37d --- /dev/null +++ b/Assets/Scripts/Controllers/Player/PlayerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 261cc3206075846ebbd03b8896e7c733 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Controllers/Player/PlayerSegment.cs b/Assets/Scripts/Controllers/Player/PlayerSegment.cs new file mode 100644 index 0000000..6306201 --- /dev/null +++ b/Assets/Scripts/Controllers/Player/PlayerSegment.cs @@ -0,0 +1,28 @@ +using System; +using UnityEngine; + +namespace Controllers.Player +{ + [RequireComponent(typeof(Rigidbody2D))] + [RequireComponent(typeof(SpriteRenderer))] + public class PlayerSegment : MonoBehaviour + { + [SerializeField] public Control left; + [SerializeField] public Control right; + + [SerializeField] public Vector3 forceOrigin; + + public Rigidbody2D Rigidbody => _rigidbody != null ? _rigidbody : _rigidbody = GetComponent<Rigidbody2D>(); + private Rigidbody2D _rigidbody; + + public SpriteRenderer Sprite => _sprite != null ? _sprite : _sprite = GetComponent<SpriteRenderer>(); + private SpriteRenderer _sprite; + } + + [Serializable] + public struct Control + { + public KeyCode keyCode; + public GameObject icon; + } +} diff --git a/Assets/Scripts/Controllers/Player/PlayerSegment.cs.meta b/Assets/Scripts/Controllers/Player/PlayerSegment.cs.meta new file mode 100644 index 0000000..915819f --- /dev/null +++ b/Assets/Scripts/Controllers/Player/PlayerSegment.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 99303295fe534f42863cd15bf22587f9 +timeCreated: 1623470806
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