diff options
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/AIController.cs | 16 | ||||
-rw-r--r-- | Assets/Scripts/Controllers.meta | 3 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/AIController.cs | 19 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/AIController.cs.meta (renamed from Assets/Scripts/AIController.cs.meta) | 0 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/CameraController.cs | 14 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/CameraController.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/Player.meta | 3 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/Player/PlayerController.cs | 75 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/Player/PlayerController.cs.meta (renamed from Assets/Scripts/PlayerController.cs.meta) | 0 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/Player/PlayerSegment.cs | 28 | ||||
-rw-r--r-- | Assets/Scripts/Controllers/Player/PlayerSegment.cs.meta | 3 | ||||
-rw-r--r-- | Assets/Scripts/PlayerController.cs | 51 |
12 files changed, 156 insertions, 67 deletions
diff --git a/Assets/Scripts/AIController.cs b/Assets/Scripts/AIController.cs deleted file mode 100644 index 9cb20fb..0000000 --- a/Assets/Scripts/AIController.cs +++ /dev/null @@ -1,16 +0,0 @@ -using UnityEngine; - -public class AIController : MonoBehaviour -{ - private void Update() - { - if (Input.GetKey(KeyCode.H)) - { - transform.position += Vector3.right * 0.01f; - } - else if (Input.GetKey(KeyCode.F)) - { - transform.position += Vector3.left * 0.01f; - } - } -}
\ No newline at end of file diff --git a/Assets/Scripts/Controllers.meta b/Assets/Scripts/Controllers.meta new file mode 100644 index 0000000..8f91366 --- /dev/null +++ b/Assets/Scripts/Controllers.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 62c7deb7956f4aa1a8b47e1601df4173 +timeCreated: 1623470772
\ No newline at end of file diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs new file mode 100644 index 0000000..9f115c2 --- /dev/null +++ b/Assets/Scripts/Controllers/AIController.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +namespace Controllers +{ + public class AIController : MonoBehaviour + { + private void Update() + { + if (Input.GetKey(KeyCode.H)) + { + transform.position += Vector3.right * 0.01f; + } + else if (Input.GetKey(KeyCode.F)) + { + transform.position += Vector3.left * 0.01f; + } + } + } +} diff --git a/Assets/Scripts/AIController.cs.meta b/Assets/Scripts/Controllers/AIController.cs.meta index a64fd78..a64fd78 100644 --- a/Assets/Scripts/AIController.cs.meta +++ b/Assets/Scripts/Controllers/AIController.cs.meta diff --git a/Assets/Scripts/Controllers/CameraController.cs b/Assets/Scripts/Controllers/CameraController.cs new file mode 100644 index 0000000..a72b2f4 --- /dev/null +++ b/Assets/Scripts/Controllers/CameraController.cs @@ -0,0 +1,14 @@ +using UnityEngine; + +namespace Controllers +{ + public class CameraController : MonoBehaviour + { + [SerializeField] private Transform target; + + private void Update() + { + transform.position = new Vector3(target.transform.position.x, target.transform.position.y, -10f); + } + } +} diff --git a/Assets/Scripts/Controllers/CameraController.cs.meta b/Assets/Scripts/Controllers/CameraController.cs.meta new file mode 100644 index 0000000..993e111 --- /dev/null +++ b/Assets/Scripts/Controllers/CameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb9598def536949fe9305920b43a1874 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Controllers/Player.meta b/Assets/Scripts/Controllers/Player.meta new file mode 100644 index 0000000..969fc57 --- /dev/null +++ b/Assets/Scripts/Controllers/Player.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5048baca0abc4e02a20e35db55394c74 +timeCreated: 1623470798
\ No newline at end of file diff --git a/Assets/Scripts/Controllers/Player/PlayerController.cs b/Assets/Scripts/Controllers/Player/PlayerController.cs new file mode 100644 index 0000000..c5cfc3d --- /dev/null +++ b/Assets/Scripts/Controllers/Player/PlayerController.cs @@ -0,0 +1,75 @@ +using System.Linq; +using Controllers.Player; +using UnityEngine; + +namespace Controllers.Player +{ + public class PlayerController : MonoBehaviour + { + [SerializeField] private PlayerSegment[] segments; + [SerializeField] private float sensitivity; + [SerializeField] private float verticalSensitivity; + + [SerializeField] private Rigidbody2D ballPrefab; + [SerializeField] private float ballSpeed; + + private void Update() + { + for (var i = 0; i < segments.Length; i++) + { + var segment = segments[i]; + var isRoot = i == 0; + + // Update icons + foreach (var control in new[] {segment.left, segment.right}) + { + if (Input.GetKeyDown(control.keyCode)) + control.icon.SetActive(true); + else if (Input.GetKeyUp(control.keyCode)) + control.icon.SetActive(false); + } + + // Add forces + if (Input.GetKey(segment.left.keyCode)) + segment.Rigidbody.AddForceAtPosition(Vector2.left * (sensitivity * (isRoot ? 2f : 1f)) + Vector2.up * (verticalSensitivity * (isRoot ? -1f : 1f)), segment.transform.position + (segment.Sprite.bounds.size.y * segment.forceOrigin)); + if (Input.GetKey(segment.right.keyCode)) + segment.Rigidbody.AddForceAtPosition(Vector2.right * (sensitivity * (isRoot ? 2f : 1f)) + Vector2.up * (verticalSensitivity * (isRoot ? -1f : 1f)), segment.transform.position + (segment.Sprite.bounds.size.y * segment.forceOrigin)); + } + + // if (Input.GetKey(KeyCode.D)) + // { + // segments[0].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f); + // } + // else if (Input.GetKey(KeyCode.A)) + // { + // segments[0].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f); + // } + // + // if (Input.GetKey(KeyCode.L)) + // { + // segments[1].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f); + // } + // else if (Input.GetKey(KeyCode.J)) + // { + // segments[1].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f); + // } + // + // if (Input.GetKey(KeyCode.RightArrow)) + // { + // segments[2].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f); + // } + // else if (Input.GetKey(KeyCode.LeftArrow)) + // { + // segments[2].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f); + // } + // + if (Input.GetKeyDown(KeyCode.Space)) + { + var ball = Instantiate(ballPrefab); + var lastSegment = segments.Last(); + ball.transform.position = lastSegment.transform.position; + ball.AddForce((lastSegment.transform.right + lastSegment.transform.up) * ballSpeed); + } + } + } +} diff --git a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/Controllers/Player/PlayerController.cs.meta index 8a5b37d..8a5b37d 100644 --- a/Assets/Scripts/PlayerController.cs.meta +++ b/Assets/Scripts/Controllers/Player/PlayerController.cs.meta diff --git a/Assets/Scripts/Controllers/Player/PlayerSegment.cs b/Assets/Scripts/Controllers/Player/PlayerSegment.cs new file mode 100644 index 0000000..6306201 --- /dev/null +++ b/Assets/Scripts/Controllers/Player/PlayerSegment.cs @@ -0,0 +1,28 @@ +using System; +using UnityEngine; + +namespace Controllers.Player +{ + [RequireComponent(typeof(Rigidbody2D))] + [RequireComponent(typeof(SpriteRenderer))] + public class PlayerSegment : MonoBehaviour + { + [SerializeField] public Control left; + [SerializeField] public Control right; + + [SerializeField] public Vector3 forceOrigin; + + public Rigidbody2D Rigidbody => _rigidbody != null ? _rigidbody : _rigidbody = GetComponent<Rigidbody2D>(); + private Rigidbody2D _rigidbody; + + public SpriteRenderer Sprite => _sprite != null ? _sprite : _sprite = GetComponent<SpriteRenderer>(); + private SpriteRenderer _sprite; + } + + [Serializable] + public struct Control + { + public KeyCode keyCode; + public GameObject icon; + } +} diff --git a/Assets/Scripts/Controllers/Player/PlayerSegment.cs.meta b/Assets/Scripts/Controllers/Player/PlayerSegment.cs.meta new file mode 100644 index 0000000..915819f --- /dev/null +++ b/Assets/Scripts/Controllers/Player/PlayerSegment.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 99303295fe534f42863cd15bf22587f9 +timeCreated: 1623470806
\ No newline at end of file diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs deleted file mode 100644 index 22ce225..0000000 --- a/Assets/Scripts/PlayerController.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -public class PlayerController : MonoBehaviour -{ - [SerializeField] private List<Rigidbody2D> segments; - [SerializeField] private float sensitivity; - - [SerializeField] private Rigidbody2D ballPrefab; - [SerializeField] private float ballSpeed; - - private void Update() - { - if (Input.GetKey(KeyCode.D)) - { - segments[0].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f); - } - else if (Input.GetKey(KeyCode.A)) - { - segments[0].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f); - } - - if (Input.GetKey(KeyCode.L)) - { - segments[1].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f); - } - else if (Input.GetKey(KeyCode.J)) - { - segments[1].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f); - } - - if (Input.GetKey(KeyCode.RightArrow)) - { - segments[2].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f); - } - else if (Input.GetKey(KeyCode.LeftArrow)) - { - segments[2].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f); - } - - if (Input.GetKeyDown(KeyCode.Space)) - { - var ball = Instantiate(ballPrefab); - ball.transform.position = segments.Last().position; - ball.AddForce((Vector2.right + Vector2.up) * ballSpeed); - } - } -} |