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-rw-r--r--Assets/Scripts/PlayerController.cs51
1 files changed, 0 insertions, 51 deletions
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
deleted file mode 100644
index 22ce225..0000000
--- a/Assets/Scripts/PlayerController.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-
-public class PlayerController : MonoBehaviour
-{
- [SerializeField] private List<Rigidbody2D> segments;
- [SerializeField] private float sensitivity;
-
- [SerializeField] private Rigidbody2D ballPrefab;
- [SerializeField] private float ballSpeed;
-
- private void Update()
- {
- if (Input.GetKey(KeyCode.D))
- {
- segments[0].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f);
- }
- else if (Input.GetKey(KeyCode.A))
- {
- segments[0].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f);
- }
-
- if (Input.GetKey(KeyCode.L))
- {
- segments[1].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f);
- }
- else if (Input.GetKey(KeyCode.J))
- {
- segments[1].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f);
- }
-
- if (Input.GetKey(KeyCode.RightArrow))
- {
- segments[2].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f);
- }
- else if (Input.GetKey(KeyCode.LeftArrow))
- {
- segments[2].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f);
- }
-
- if (Input.GetKeyDown(KeyCode.Space))
- {
- var ball = Instantiate(ballPrefab);
- ball.transform.position = segments.Last().position;
- ball.AddForce((Vector2.right + Vector2.up) * ballSpeed);
- }
- }
-}