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path: root/Assets/Scripts/Controllers/Hoop.cs
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using System;
using UnityEngine;

namespace Controllers
{
	public class Hoop : MonoBehaviour
	{
		[SerializeField] private BoxCollider2D Rim;
		[SerializeField] private BoxCollider2D Net;
		
		private void OnTriggerEnter2D(Collider2D other)
		{
			if (other.GetComponent<Ball>() == null) return;
			
			if (Rim.IsTouching(other) && Net.IsTouching(other))
				Debug.Log("Swish!");
		}
	}
}