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using System;
using System.Collections;
using UnityEngine;
using Random = UnityEngine.Random;
public class Spotlight : MonoBehaviour
{
[SerializeField] private int duration;
[SerializeField] private float speed;
private Vector2 targetPosition;
private void Start()
{
StartCoroutine(RandomMove());
}
private void FixedUpdate()
{
var target = new Vector3(targetPosition.x, targetPosition.y, transform.position.z);
if (transform.position == Vector3.zero)
transform.position = target;
else
transform.position = Vector3.MoveTowards(transform.position, target, Time.deltaTime * speed);
}
private IEnumerator RandomMove()
{
for (var i = 0; i < duration; i++)
{
targetPosition = new Vector2(Random.Range(-12f, 12f), Random.Range(3.5f, 6.2f));
yield return new WaitForSeconds(.8f);
}
Destroy(gameObject);
}
}
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