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authorjsm <jsm@NetBSD.org>1999-09-08 21:57:16 +0000
committerjsm <jsm@NetBSD.org>1999-09-08 21:57:16 +0000
commit56b3b679266d099eba0ac4e8282b239c652357c3 (patch)
tree7e3a0748576fc3fd8c50331f1d419996a73538fd /phantasia/interplayer.c
parent82852318e37fa7eddacc3dd162a2d16d3a7487b9 (diff)
downloadbsdgames-darwin-56b3b679266d099eba0ac4e8282b239c652357c3.tar.gz
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bsdgames-darwin-56b3b679266d099eba0ac4e8282b239c652357c3.zip
Use the symbolic names `SEEK_SET' and `O_RDONLY' where appropriate in
the games.
Diffstat (limited to 'phantasia/interplayer.c')
-rw-r--r--phantasia/interplayer.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/phantasia/interplayer.c b/phantasia/interplayer.c
index 2344e0e9..3f215463 100644
--- a/phantasia/interplayer.c
+++ b/phantasia/interplayer.c
@@ -1,4 +1,4 @@
-/* $NetBSD: interplayer.c,v 1.4 1999/09/08 21:17:53 jsm Exp $ */
+/* $NetBSD: interplayer.c,v 1.5 1999/09/08 21:57:19 jsm Exp $ */
/*
* interplayer.c - player to player routines for Phantasia
@@ -12,7 +12,7 @@ checkbattle()
long foeloc = 0L; /* location in file of person to fight */
Users = 0;
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
if (Other.p_status != S_OFF
@@ -356,7 +356,7 @@ checktampered()
long loc = 0L; /* location in energy void file */
/* first check for energy voids */
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
if (Enrgyvoid.ev_active
&& Enrgyvoid.ev_x == Player.p_x
@@ -508,7 +508,7 @@ tampered(what, arg1, arg2)
addstr("You made to position of Valar!\n");
Player.p_specialtype = SC_VALAR;
Player.p_lives = 5;
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
loc = 0L;
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
/* search for existing valar */
@@ -545,7 +545,7 @@ userlist(ingameflag)
mvaddstr(8, 0, "You cannot see anyone.\n");
return;
}
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
mvaddstr(8, 0,
"Name X Y Lvl Type Login Status\n");
@@ -607,7 +607,7 @@ throneroom()
if (Player.p_specialtype < SC_KING)
/* not already king -- assumes crown */
{
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
/* found old king */
@@ -643,7 +643,7 @@ throneroom()
fclose(fp);
/* clear all energy voids; retain location of holy grail */
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
fp = fopen(_PATH_VOID, "w");
fwrite((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, fp);
@@ -718,7 +718,7 @@ dotampered()
/* collect taxes */
{
fread((char *) &temp1, sizeof(double), 1, fp);
- fseek(fp, 0L, 0);
+ fseek(fp, 0L, SEEK_SET);
/* clear out value */
temp2 = 0.0;
fwrite((char *) &temp2, sizeof(double), 1, fp);
@@ -765,7 +765,7 @@ dotampered()
if (Player.p_palantir)
/* need a palantir to seek */
{
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
temp1 += ROLL(-temp1 / 10.0, temp1 / 5.0); /* add some error */
@@ -865,10 +865,10 @@ writevoid(vp, loc)
long loc;
{
- fseek(Energyvoidfp, loc, 0);
+ fseek(Energyvoidfp, loc, SEEK_SET);
fwrite((char *) vp, SZ_VOIDSTRUCT, 1, Energyvoidfp);
fflush(Energyvoidfp);
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
}
long
@@ -876,7 +876,7 @@ allocvoid()
{
long loc = 0L; /* location of new energy void */
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
if (Enrgyvoid.ev_active)
loc += SZ_VOIDSTRUCT;