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-rw-r--r--Assets/Scenes/Main.unity4
-rw-r--r--Assets/Scripts/Controllers/CameraController.cs6
-rw-r--r--Assets/Scripts/Controllers/GameController.cs27
-rw-r--r--Assets/Scripts/Controllers/Player/PlayerSegment.cs7
-rw-r--r--Assets/Scripts/Spotlight.cs35
-rw-r--r--Assets/Scripts/Spotlight.cs.meta3
-rw-r--r--Assets/Sprites/Numbers.pngbin0 -> 2799 bytes
-rw-r--r--Assets/Sprites/Numbers.png.meta168
-rw-r--r--Assets/Sprites/SingleBall.pngbin0 -> 732 bytes
-rw-r--r--Assets/Sprites/SingleBall.png.meta96
-rw-r--r--Assets/VFX.meta8
-rw-r--r--Assets/VFX/+2Particles 1.mat107
-rw-r--r--Assets/VFX/+2Particles 1.mat.meta8
-rw-r--r--Assets/VFX/+3Particles.mat107
-rw-r--r--Assets/VFX/+3Particles.mat.meta8
-rw-r--r--Assets/VFX/ScoreBurst+2.prefab4806
-rw-r--r--Assets/VFX/ScoreBurst+2.prefab.meta7
-rw-r--r--Assets/VFX/ScoreBurst+3 Variant.prefab51
-rw-r--r--Assets/VFX/ScoreBurst+3 Variant.prefab.meta7
-rw-r--r--Assets/VFX/Spotlight.prefab99
-rw-r--r--Assets/VFX/Spotlight.prefab.meta7
21 files changed, 5556 insertions, 5 deletions
diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity
index 59c0851..f93aaa6 100644
--- a/Assets/Scenes/Main.unity
+++ b/Assets/Scenes/Main.unity
@@ -965,6 +965,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
target: {fileID: 288486053}
speed: 5
+ game: {fileID: 1174357920}
--- !u!20 &519420031
Camera:
m_ObjectHideFlags: 0
@@ -2298,6 +2299,9 @@ MonoBehaviour:
EnemyHoop: {fileID: 1354192742}
dribbleSound: {fileID: 1991468014}
airhornSound: {fileID: 3154013}
+ twoPointVFX: {fileID: 9095835402684947419, guid: deda63dfefbbd4f5e972a1de7d88a53c, type: 3}
+ threePointVFX: {fileID: 8578024079024503594, guid: c6957bc3027244932bc1b28a4eb38de3, type: 3}
+ spotlightVFX: {fileID: 8510117601769056542, guid: 181335a98552a48db89b8de584377dda, type: 3}
playerScoreText: {fileID: 140689492}
enemyScoreText: {fileID: 447684163}
timerText: {fileID: 1402491148}
diff --git a/Assets/Scripts/Controllers/CameraController.cs b/Assets/Scripts/Controllers/CameraController.cs
index 7d42be5..8730c1c 100644
--- a/Assets/Scripts/Controllers/CameraController.cs
+++ b/Assets/Scripts/Controllers/CameraController.cs
@@ -6,10 +6,14 @@ namespace Controllers
{
[SerializeField] private Transform target;
[SerializeField] private float speed;
+ [SerializeField] private GameController game;
private void FixedUpdate()
{
- transform.position = Vector3.MoveTowards(transform.position, new Vector3(target.transform.position.x, target.transform.position.y, -10f), Time.deltaTime * speed);
+ if (game.player.IsShooting || game.enemy.IsShooting) // Track the ball when they shoot
+ transform.position = Vector3.MoveTowards(transform.position, new Vector3(game.ball.transform.position.x, game.ball.transform.position.y, -10f), Time.deltaTime * speed);
+ else // Track the player otherwise
+ transform.position = Vector3.MoveTowards(transform.position, new Vector3(target.transform.position.x, target.transform.position.y, -10f), Time.deltaTime * speed);
}
}
}
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index c9cb0ce..35e6b62 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -46,6 +46,11 @@ namespace Controllers
[SerializeField] public AudioSource dribbleSound;
[SerializeField] public AudioSource airhornSound;
+ [Header("VFX")]
+ [SerializeField] private GameObject twoPointVFX;
+ [SerializeField] private GameObject threePointVFX;
+ [SerializeField] private GameObject spotlightVFX;
+
[Header("UI")]
[SerializeField] private Text playerScoreText;
[SerializeField] private Text enemyScoreText;
@@ -148,14 +153,20 @@ namespace Controllers
if (Vector2.Distance(lastShotPosition, Rim) >= 10)
{
score += 3;
+ controller.ParticleEffect(true, hoop);
}
else
{
score += 2;
+ controller.ParticleEffect(false, hoop);
}
+
+ // Make two spotlights.
+ Instantiate(controller.spotlightVFX);
+ Instantiate(controller.spotlightVFX);
// They made a shot! Now respawn the players and give possession to the opposite player.
- controller.Respawn(isEnemy ? Possession.Player : Possession.Enemy, $"{controller.player.score}-{controller.enemy.score}");
+ controller.StartCoroutine(controller.Respawn(isEnemy ? Possession.Player : Possession.Enemy, $"{controller.player.score}-{controller.enemy.score}"));
}
private State dribble => isEnemy ? State.EnemyDribble : State.PlayerDribble;
@@ -165,6 +176,8 @@ namespace Controllers
public bool HasBall => controller.state == dribble;
+ public bool IsShooting => controller.state == shoot;
+
/// <summary>
/// When dribbling, move the ball with the player.
/// </summary>
@@ -219,7 +232,7 @@ namespace Controllers
public void Foul(string reason)
{
// Give the other player the ball on a foul.
- controller.Respawn(isEnemy ? Possession.Player : Possession.Enemy, reason);
+ controller.StartCoroutine(controller.Respawn(isEnemy ? Possession.Player : Possession.Enemy, reason, false));
}
}
@@ -231,9 +244,17 @@ namespace Controllers
state = State.Idle;
}
- private void Respawn(Possession possession, string message)
+ private void ParticleEffect(bool threePts, Hoop hoop)
+ {
+ var vfx = Instantiate(threePts ? threePointVFX : twoPointVFX);
+ vfx.transform.position = hoop.transform.position;
+ }
+
+ private IEnumerator Respawn(Possession possession, string message, bool wait = true)
{
BallDropped();
+
+ yield return new WaitForSeconds(wait ? 0.5f : 0f); // Wait a slight bit before respawning so they can see the VFXs.
PlayerSpawnPoints.body.transform.position = new Vector3(PlayerSpawnPoints.character.position.x, PlayerSpawnPoints.character.position.y, PlayerSpawnPoints.body.transform.position.y);
PlayerSpawnPoints.body.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
diff --git a/Assets/Scripts/Controllers/Player/PlayerSegment.cs b/Assets/Scripts/Controllers/Player/PlayerSegment.cs
index 67b3ecf..aac0164 100644
--- a/Assets/Scripts/Controllers/Player/PlayerSegment.cs
+++ b/Assets/Scripts/Controllers/Player/PlayerSegment.cs
@@ -48,7 +48,12 @@ namespace Controllers.Player
private void OnCollisionEnter2D(Collision2D other)
{
- if (callFoulOnContact && game.player.HasBall && other.gameObject.CompareTag("Ground"))
+ if (!callFoulOnContact) return;
+ Debug.Log("ENTERED");
+ Debug.Log(other.gameObject.CompareTag("Ground"));
+ Debug.Log(game.player.HasBall);
+ Debug.Log("---");
+ if (game.player.HasBall && other.gameObject.CompareTag("Ground"))
game.player.Foul("LOOSE BALL FOUL");
}
}
diff --git a/Assets/Scripts/Spotlight.cs b/Assets/Scripts/Spotlight.cs
new file mode 100644
index 0000000..95a0f5e
--- /dev/null
+++ b/Assets/Scripts/Spotlight.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections;
+using UnityEngine;
+using Random = UnityEngine.Random;
+
+public class Spotlight : MonoBehaviour
+{
+ [SerializeField] private int duration;
+ [SerializeField] private float speed;
+ private Vector2 targetPosition;
+
+ private void Start()
+ {
+ StartCoroutine(RandomMove());
+ }
+
+ private void FixedUpdate()
+ {
+ var target = new Vector3(targetPosition.x, targetPosition.y, transform.position.z);
+ if (transform.position == Vector3.zero)
+ transform.position = target;
+ else
+ transform.position = Vector3.MoveTowards(transform.position, target, Time.deltaTime * speed);
+ }
+
+ private IEnumerator RandomMove()
+ {
+ for (var i = 0; i < duration; i++)
+ {
+ targetPosition = new Vector2(Random.Range(-12f, 12f), Random.Range(3.5f, 6.2f));
+ yield return new WaitForSeconds(.8f);
+ }
+ Destroy(gameObject);
+ }
+}
diff --git a/Assets/Scripts/Spotlight.cs.meta b/Assets/Scripts/Spotlight.cs.meta
new file mode 100644
index 0000000..66d1cb3
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+++ b/Assets/Scripts/Spotlight.cs.meta
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diff --git a/Assets/Sprites/Numbers.png b/Assets/Sprites/Numbers.png
new file mode 100644
index 0000000..4688f02
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+++ b/Assets/Sprites/Numbers.png
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new file mode 100644
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diff --git a/Assets/Sprites/SingleBall.png b/Assets/Sprites/SingleBall.png
new file mode 100644
index 0000000..ccc4b54
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new file mode 100644
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new file mode 100644
index 0000000..1dad860
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+++ b/Assets/VFX/+2Particles 1.mat
@@ -0,0 +1,107 @@
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